wodin -> RE: Request to Any Developers.. (4/30/2012 11:43:02 AM)
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Doomtrader, similar I believe. Sort of the same concept with regards to watching the battle unfold etc, however it's this concept of formation\shapes that has me intrigued. Feed the combat stats (i.e weapon type,armour type,training,race,commander stats) into a shape taking the greater the surface area the stronger or more effective the power of the unit will be on that side. So a rectangle will be strong at front but very weak at the sides. As you manipulate the shape I envisage the stats changing as the shape changes. Also certain shapes will be great a certain things, i.e a wedge shape can split a unit formation into therefore making that to weak shapes. When you look at a pmap of ancient warfare it's all drawn in shapes, well I will have those animated, the size of the unti shape will decrease as it takes casualties, or say will form a circle if it looks like it's surrounded so it's "combat power" is spread all around, it will stay like that waiting to be rescued if it is surrounded, or maybe it has a superb commander who will expand the circle and eventually break out. I'd design a shape for all known formations from warfare from ancient times to middle ages. Then the player will also have a possibiltiy to create new formation unit shapes and train his troops in them. Also certain shapes next to each other will complement. For expample your typical rectangle formation will benifit from having it's flanks protected, so for instance you could have three rectangle formations in the front row and on either end have a square formation protecting it's flanks (obviously the square has decent all round protection but not as hard hitting from the front as a rectangle. Training will be a percentage, so say you've trained your troops to 80% in a particular formation than all sides will equal 80% power of the weapons, though you will have race stats and certain weapons will have bonus for certain formations then you have the commander stats adding to it aswell, so in effect you could go over 100% effective power. This seems like it would work for fantasy and ancient warfare because it's mainly melee. Then you have to work out something for range weapons which will be less about formation and more about commander and training. Something dynamic that could happen is if you commander has great initiative and the formation has the relevant training, he may as he moves into melee range but comes under fire from arrows change his formation into the Roman turtle to protect his men from arrows, then fan back out to his previous formation when he gets towards melee range. A poor commander may not do this though. I imagine the battle animation to flow and look dynamic.
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