heckler -> RE: PitF Wish List Thread (7/13/2012 7:38:24 PM)
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ORIGINAL: xe5 @Kanov - my mistake...CC3-style partial team refit using Requisition points would be a nice addition. The current method where soldiers from low-strength (<50%) teams being disbanded are used as replacements to fill out empty slots in other teams could be retained, but any additional replacements required should cost Req points if the player chooses to do so. re: '2 Brens in CC2 teams' - Agree, any game function which randomizes the standard 'cookie-cutter' team rosters to any degree would be welcome. Something along the lines of "If enough soldiers from low strength teams are left over (i.e. not needed to fill out other units in the Battle Group) they are grouped together to form reduced strength teams (4 man ad-hoc / ersatz rifle teams, or 2 man light machine gun teams) that are added to your Forcepool automatically" except that those 'left-overs' would retain their original weapons and be grouped in 2-4 man teams. re: "Panthers in the Fog will keep the history of all your teams and soldiers, even when you remove them from your active team slots. These teams will also receive individual replacements, but that happens automatically. - Steve McClaire" Im guessing that teams with any battle history, which reside in the inactive roster, will be the first teams available for selection from their respective team type pools. I like the sounds of much of that! One of the peripheral things I really enjoy is the tracking of BG attrition during a campaign-the more persistent and understood the effects, the better for me! I like terrain based VL, based on key terrain on that map, and not necessarily where historical battles took place. I can't recall specifics, but a 'hedgerow corner' that saw a fight in 1944 wouldn't be my ideal VL, I would prefer it to be the military crest of a hill that dominates the map, or a building with excellent observation of the area. For exit roads (and road intersections in general) I'd like it if control required the surrounding area be taken as well. A huge flag would be unappealing, but if the game could note whether you control the nearby woods, or the corners of the city intersection, that could be cool.
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