rfox -> Battle Messages (1/19/2001 11:35:00 AM)
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I have a question relating to the time interval that combat result messages flash up on the screen for.
I have discovered that I can skip the remainder of the "Op Fire" delay by pressing the escape key. That way I don't have to sit through 10 painful seconds of delay while the "Op Fire" timer runs out. With combat messages, I either set the message interval to an extremely slow speed or far too fast where I can barely read the message before it flashes off of the screen. Another problem I'm having is that when I set the message delay to a higher number, not only does the message sit on the screen for an extremely long time, but there is also a delay between the initial message informing you that a shot is taking place and the combat results. So, for each shot, there are three delays. This can make for extremely long turns. Is there a way to "escape" out of a combat message once you have read it? Also, why is there such a long delay between the initial message and the combat results message?
Also, here is another unrelated question. At what size do you prefer to set the unit icons? I'm just curious. The small size (unit icon size 3) seems to offer a greater perspective relative to static landmarks such as trees and buildings, but the largest size allows you to see the direction the armor turret is facing, etc. (more unit detail).
Thanks in advance for any responses.
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Rob
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