Difficulty with Difficulty Settings (Full Version)

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k9mike -> Difficulty with Difficulty Settings (5/1/2012 3:05:03 AM)

I know this has been mentioned before....Just wish that there was a better level of Difficulty in the settings. I am getting very comfortable with this game and know about the usage of air and arty to soften....and flanking and all that...Playing on the lowest setting is just getting way too easy, but the very next jump up(to Lt.) is so much of a difference and frustrating, that it is making liking this game tough. I really want to like the game, I dont want to have to use cheat codes just to try and make adjustments. It seems like the next level up (Lt) is like a complete 180...the AI gets all the better hits, has way more powerful units, and just slaughters me. Even if I manage a win it is at WAY too high a price and I have nothing left.
Why if there is so many different levels to the difficulty settings aren't they more evenly spaced in difficulty? I am not new to wargaming and I really like the concept of this game, just not how they have made the difficulty levels. Are the devs even looking to make any adjustments? I know some of you like playing on the Max level....Thats fine. [;)] So, you really souldn't care if they make the intermediate levels a little more evenly spaced in difficulty.
Anyone else? I know that this has been brought up, and I know others feel this way...Why not make some minor adjustments....
Mike




VPaulus -> RE: Difficulty with Difficulty Settings (5/1/2012 3:32:50 AM)

k9mike, you're probably not using the best strategies.
Would you care to take watch one or two videos made by deducter. He explains some stuff that I'm sure you'll find useful in your gameplay.
http://www.slitherine.com/forum/viewtopic.php?f=145&t=32405




buchand -> RE: Difficulty with Difficulty Settings (5/1/2012 7:15:31 AM)

I have to agree with Mike the 'jump' between difficulty settings is to big - for me anyway.
Got fed up either dancing into the US with overpowering force or getting bogged down in France so the game is on the shelf.




Shawkhan -> RE: Difficulty with Difficulty Settings (5/1/2012 4:55:04 PM)

Unfortunately this game is more like a simulation of combined arms combat than the typical 'wargame'. If you want to just crash ahead, slash and burn, and have a grand old time you will quickly wither and die, as the computer AI will overwhelm you. You must advance in an organized manner, checking unknown hexes before moving up units, always covering units with artillery and all of the other 'boring' things that would only be useful to a real corps commander. Hardly any fun at all when you cannot even beat the computer. We players that can't deal with too good a simulation of reality need to stick with games that allow us to win w/o planning a strategy for our advance or moving in a rational manner.




parusski -> RE: Difficulty with Difficulty Settings (5/1/2012 6:44:03 PM)


quote:

ORIGINAL: Shawkhan

Unfortunately this game is more like a simulation of combined arms combat than the typical 'wargame'. If you want to just crash ahead, slash and burn, and have a grand old time you will quickly wither and die, as the computer AI will overwhelm you. You must advance in an organized manner, checking unknown hexes before moving up units, always covering units with artillery and all of the other 'boring' things that would only be useful to a real corps commander. Hardly any fun at all when you cannot even beat the computer. We players that can't deal with too good a simulation of reality need to stick with games that allow us to win w/o planning a strategy for our advance or moving in a rational manner.


Well put. If you need to race around the map like a madman then use the cheat codes.




rodney727 -> RE: Difficulty with Difficulty Settings (5/1/2012 7:01:14 PM)

I never thought they day would come when people say panzer korps is to challenging to play...the jump from sargent to llieutenat sure is a bump up but not a game changer that would make you stop playing. As the old saying goes get there first with the mosted. If your strategy is only to race around the map and use cheat codes like the poster above mentioned then sure it would get real boring real fast. What makes pc such a great game is you really have to be a corps commander plan ahead and improvise when needed.




parusski -> RE: Difficulty with Difficulty Settings (5/1/2012 7:05:17 PM)


quote:

ORIGINAL: rogo727

I never thought they day would come when people say panzer korps is to challenging to play...the jump from sargent to llieutenat sure is a bump up but not a game changer that would make you stop playing. As the old saying goes get there first with the mosted. If your strategy is only to race around the map and use cheat codes like the poster above mentioned then sure it would get real boring real fast. What makes pc such a great game is you really have to be a corps commander plan ahead and improvise when needed.


Oh, I do NOT race around like a maniac. I crawl like a worm, sometime taking too long to advance.




rodney727 -> RE: Difficulty with Difficulty Settings (5/1/2012 7:16:46 PM)

Lol! I know how you feel. Sometimes I act like Montgomery when indeed I should act more like Rommel . This is the only game that I have been playing for 18 plus years. I still have my 1995 compaq computer that I play pg,ag,pg and fantasy general on.




parusski -> RE: Difficulty with Difficulty Settings (5/1/2012 7:43:09 PM)


quote:

ORIGINAL: rogo727

Lol! I know how you feel. Sometimes I act like Montgomery when indeed I should act more like Rommel . This is the only game that I have been playing for 18 plus years. I still have my 1995 compaq computer that I play pg,ag,pg and fantasy general on.


I still have all the PG games, but PC is the rightful successor. I really sympathize with the Montgomery syndrome. Often I need to remind myself to move forward before everything is in place. This was also a problem in the American Civil War with George McClellan.




k9mike -> RE: Difficulty with Difficulty Settings (5/2/2012 3:28:27 AM)


quote:

ORIGINAL: rogo727

I never thought they day would come when people say panzer korps is to challenging to play...the jump from sargent to llieutenat sure is a bump up but not a game changer that would make you stop playing. As the old saying goes get there first with the mosted. If your strategy is only to race around the map and use cheat codes like the poster above mentioned then sure it would get real boring real fast. What makes pc such a great game is you really have to be a corps commander plan ahead and improvise when needed.


Its about the differences in the level between Sgt and Lt. I use strategy, I am not new to gaming...I dont run/race around. I gave this a shot, but maybe its not for me. Sad to....Really wanted to like it.




VPaulus -> RE: Difficulty with Difficulty Settings (5/2/2012 4:18:18 AM)

I really doubt that this game is not for you.
Like I've said try one of the dedutcer videos.
There's also this thread with some advice:
http://www.slitherine.com/forum/viewtopic.php?f=121&t=29134

And I just created a thread in Slitherine forum to address and help the newbie to the game:
http://www.slitherine.com/forum/viewtopic.php?f=121&t=34011

I'm sure that soon we will hear from you, that you are playing in Colonel or in FM level. [;)]




jomni -> RE: Difficulty with Difficulty Settings (5/2/2012 4:37:06 AM)

quote:

ORIGINAL: Shawkhan

Unfortunately this game is more like a simulation of combined arms combat than the typical 'wargame'. If you want to just crash ahead, slash and burn, and have a grand old time you will quickly wither and die, as the computer AI will overwhelm you. You must advance in an organized manner, checking unknown hexes before moving up units, always covering units with artillery and all of the other 'boring' things that would only be useful to a real corps commander. Hardly any fun at all when you cannot even beat the computer. We players that can't deal with too good a simulation of reality need to stick with games that allow us to win w/o planning a strategy for our advance or moving in a rational manner.



These things need time to pull off. With the tight scenario time limits, I am forced to do rash and costly advances just to do stuff on time.
If only the time limits were more generous.




rodney727 -> RE: Difficulty with Difficulty Settings (5/2/2012 6:29:43 AM)


quote:

ORIGINAL: k9mike


quote:

ORIGINAL: rogo727

I never thought they day would come when people say panzer korps is to challenging to play...the jump from sargent to llieutenat sure is a bump up but not a game changer that would make you stop playing. As the old saying goes get there first with the mosted. If your strategy is only to race around the map and use cheat codes like the poster above mentioned then sure it would get real boring real fast. What makes pc such a great game is you really have to be a corps commander plan ahead and improvise when needed.


Its about the differences in the level between Sgt and Lt. I use strategy, I am not new to gaming...I dont run/race around. I gave this a shot, but maybe its not for me. Sad to....Really wanted to like it.

It's ok mike. I really like this game...not to simple....not to complex. Nor do I think it's a dumb down wargame and I must say I hate that term. Panzer general is the first wargame I ever owned on the pc. I feel this version tops the original and that's saying a lot in this day and age.




k9mike -> RE: Difficulty with Difficulty Settings (5/2/2012 8:36:22 AM)

Thx. I just wish that they would have made the difficulty levels abit more evenly spaced. I was really shocked at the difference in Sgt to Lt. I will try abit more an see if can get ball rolling. How is the multi player? Maybe try an play this? Maybe you know a good balanced scenario you an I could play...
Give me a PM if you would like to help me out. Maybe MP would be funner...anyone?
Mike




Josh -> RE: Difficulty with Difficulty Settings (5/2/2012 10:36:37 AM)

I don't know what you're doing Mike or how you are playing, but IMHO once you get the mechanics of the game it's almost impossible to lose at easier levels. I think the very essence of this game is combined arms, so an evenly match of Inf, Tanks, SPAT's, and especially Artillery. Add some Flak and Airpower and you're good to go. I have in my core force 30 something units and six of them are Tanks, eight Inf, quiet a few Artillery pieces and one (but I need two really) Recon.
I do use planes too, because it's fun and I hate to see AI bombers finish off my precious Armour. But you can play without airforce if you want, then you need to rely heavilly on Flak. You *can not* play without Arty though.
So recon first, then soften target up with Planes and Artillery, then use mass attack (encircle with 2-3 units) to get better attack results. You can predict where the enemy piece goes *when* they retreat because they always retreat to the rear-hex. So if possible have an unit there too that hasn't spent it's assault yet. Oh and *be* ready for the inevitable counterattack, always (... well almost always, you must take a risk here and there, hehehe) cover your most vulnerable units.
The AI places Flak and Arty (and these are the ones you want first) usually behind his frontline troops, so the solution is to go for the rear area first. Take your time, there's ample time for a decisive victory, but more than enough for a minor victory.
Oh, the AI doesn't cheat, I mean the AI behaves as if it can't see all of your units, it plays *as if* with Fog of War.... soooo you can draw AI units out. Check the spotting value of an AI unit (say 1 or 2 hexes), then place a not too powerful unit just in sight of the AI unit. The AI sees a chance and attacks, only to encounter the Artillery piece you set behind your frontline unit.
You do not want to go blundering around with your armoured forces, they'll be toast very fast (usually they'll be toast after one turn LOL)
IMHO it's impossible *not* to enjoy this game. Yes PC has its quircks and drawbacks but all in all it's *fun*.




k9mike -> RE: Difficulty with Difficulty Settings (5/3/2012 12:12:37 AM)

Well, I tried the Poland scenario...I played on Lt level and won. I think I will just keep playing the single scenarios, and try to get better overall. I think my main problem was trying to play the New DLC Campaign right away. Its pretty hard. Thanks for the replies and advice. I really didnt do much different then what I was doing before...But, I guess used abit more caution.
Mike




VPaulus -> RE: Difficulty with Difficulty Settings (5/3/2012 1:47:20 AM)

How many times I await for the next turn, in spite of having already some of the units right positioned, to perform a strongest attack?!
We crawl most of the times, like parusski said.




k9mike -> RE: Difficulty with Difficulty Settings (5/3/2012 2:49:28 AM)

Yes, I think do to my aggressive nature in most games....It ends up getting the better part of me....Patients, get the right position and units...then success.
Thanks again for the comments. Hey, how is the game in MP? I would like to try playing MP, but not sure how to link up, what are good balanced scenarios and such. Anyone want to play one?
Mike




VPaulus -> RE: Difficulty with Difficulty Settings (5/3/2012 10:24:31 AM)

I don't play MP, but you'll find easily someone who will accept a "challenge" made by you.
From my understanding it's a different type of game and probably some of the tactics won't work as well as against AI.
The vets are over there. You'll probably learn some new things.




artofwar85 -> RE: Difficulty with Difficulty Settings (5/28/2012 10:02:37 PM)

I'm and idiot but I play on the middle difficulty Colonel but I have played Panzer General for years. I often have to replay a scenario. I think you will find K9mike that you are going to have to replay a scenario even though you come up with legitimated force mix tactics etc. It is a shame nobody as yet from my understanding of the forums here it is 5/28 has contributed to the noobie thread mentioned above I am going to contribute to it who that will help one may wonder well let me say this when attacking a flag take out the enemy AA if you plan to hit the area with planes and other stuff and or take out there arty first. move tanks behind the flag to take out arty trying to keep them away from any anti tank units.

then go after the flag but ONLY after softening it up with arty so that you see the enemy strenght number in yellow or red .. red is best then attack with infantry. Unfortunatelly you are already probably doing all this the other thing is:

Completely destroy an enemy unit when you begin attacking it or at the very least keep 1 unit next to it at end of turn so it lessens its reinforcement ability. ALSO, regarding this even if the stats say you can destroy a unit you will only learn this from expierience and get a feel for it ... that though you attack it .. it may simply NOT be destroyed or move a hex away which makes one pull ones hair out cause then it reinforces to full the next turn.

so maybe even though you have a unit next to it and it is real weak don't attack it unless you are certain it can be destroyed.

but I do totally agree with you with difficulty settings one should be able to play it on easiest level and not have to Know the map or the Units the ai is going to have and be able to get a decisive victory assuming the player uses good basic tactics. Then on the level you play on it should be a little harder but not much they could probably do this by giving you lots of prestige each turn and the ai none or very little at those levels.

Regarding the video thread above at the top, in my opinion, not meaing to wine, but it is sad that it is evident that his success on domintating this scenario in the video is because he knows exactly where the AI units are and their strenght he is using good tactics overall even though he moves a tank into hills to attack the calvary at the beginning. It is a big mistake to attack the AA at the beginning but works for him cause he knows its understrenght and the ai has no more air units to attack his with in range and he knows he can move the recon unit up cause there is no calvary unit or other unit there either.

Here is the big point the game becomes almost linear in that there is only one way to attack the flags in each scenario to get a victory which can only be known by first getting your forces torn up as you learn the map. then replaying it a few times as you cheat and learn what the ai has and is going to do. But.... I still love it




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