Fredde -> (1/24/2001 6:30:00 PM)
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The AI selects two units to opfire with, but the question is (I think).. which unit does it start the check at. I believe something is wrong here, since it doesn't pick the most appropriate unit for the situation (and it happens quite a lot too!).
For example, an enemy tank moves into the hex next to one of my infantry squads, dug- in with 0 supression and not spotted before. Before the change, this unit would have close-assaulted the tank with a good chance to kill it. Now, i instead get the choice of shooting at it from range two-three with other infantry units (even mg's sometimes) which can't hurt the tank at all.
Since i only get two chances the "would-be" assaulter won't get the chance to fire, and will instead be annihilated by the tank the next round. Things like this happens all the time (of course, sometimes the unit will assault too.. but it seems very random).
If the opfire should be limited to two shots only (as it probably has to due to speed of online play etc), some more checks should be made where the actual chance a unit has to hurt the enemy should be considered as well.. perhaps there is but it doesn't work very well, i don't know [img]http://www.matrixgames.com/ubb/smile.gif[/img].
The very best would be an option on the preferences page where you could pick yourself how many opfire opportunities you want, or even go back to the old unlimited opfire (imo more important than varying opfire delays).
As it is now, I find myself limiting the number of units with LOS to the enemy.. carefully hide away all scouts, light tanks and less useful weapons to give my better units opfiring opportunities. Infantry ambushes set up in such a way so only the ambushing infantry squad and no other squad will see the enemy etc. In my opinion, a little out of line [img]http://www.matrixgames.com/ubb/wink.gif[/img]
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