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e_barkmann -> RE: What makes CoH a better board game? (5/8/2012 4:58:17 AM)
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No idea what the awards criteria were, but for me, a number of things convinced me to get into the boardgame system a couple of years ago: - Easy to learn - basic rules can be explained to a noob in 10 mins - Play a scenario in an evening - unlike my ASL games which I have to plan multiple sessions for - Eastern front tactical - say no more! - Generally low to medium counter density - I just don't have the interest or time these days in monster games In terms of innovation, I am unsure if there is anything specific that hasn't been done in other games but: - both players are constantly involved due to the action system, no down time for one player - unknown damage system - you don't know how your fire has affected your opponent due to the chit pull system - Unit AP's, CAP & Card system - elegant C&C system that allows leadership benefits to be applied where needed but can become more restrictive as more casualties are suffered - Beautifully presented game for its genre - the mounted maps are works of art and the counters are thick and LARGE.
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