robc04_1 -> RE: Suggestions (5/10/2012 9:21:16 PM)
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quote:
ORIGINAL: Lebatron Sure it could be made both ways to make everyone happy, but you don't seem to understand that knowing that your opponent passed is fundamental to this game. There are 3 actions players can perform for their turn. An action, a stall, or a pass. Actions and stalls could be hidden in fog, but not the pass. It's to important to be overlooked and not pondered upon. Since you said you have no prior experience with this game I can understand your idea. However, in this game advancing the round on your opponent when your opponent is trying to squeeze every little AP point out of his units on his terms is not something you just change willy nilly. He may pass thinking he can take better advantage at a latter time and you can respond with 'I don't think so' and pass on him. Making it a double pass and then the round is over. It's a very important part of the deep strategy this game offers. You may not see it yet because, as you point out, you're new to the game, but from us vets of CoH you can take it from us that it is a very fundamental aspect of the game. Playing the passing game is a key part of CoH. At least under the original AP system it is. And once it's really working properly I expect lots of vets to return to that way of playing it because it makes the game way deeper and more satisfying. OK, I'll reserve judgement on this part of the game until I am more experienced and see the more board game compliant version of the AP system.
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