Bison36 -> Multiplayer Phase Delay (5/11/2012 1:21:39 AM)
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I've played a few multiplayer games now and overall the server and gameplay experience has been great. The one issue I wondered about while playing is that after you finish a move; the phase immediately switches over to your opponent. That is not the issue. The issue is that there is no delay before this happens. So you move a chit, but have to wait until your next phase to receive an updated LOS. So you remain "blind" to newly uncovered terrain/enemy until your next phase. A slight delay that allows you to see the newly exposed terrain would be nice. As is it's a slight handicap, because if your unit becomes visible to an enemy (who is also visible you now that you've moved) you will remain blind to the enemy until the next phase. So in theory, for example, your opponent could move a unit or group back out of LOS and you would really be unaware that they did so, because you never saw what your unit uncovered. You only see what is in LOS after your opponents phase. I hope this makes sense.
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