Pawlock -> (12/22/2002 9:49:14 PM)
|
[QUOTE]Originally posted by HMSWarspite [B]Interesting set of comments here (based on a quick skim...) - my base attacked CA TF, when I wanted it to attack APs - my base attacked AP TF and got slaughtered by CVs - my planes never attack naval targets (althought this is probably a settings problem) You are trying to play the game UV isn't;) . As I implied above, stranger things have happened in RL than some of the complaints here (random samples): - channel dash - 2 heavy Ge warships transit the English channel in broad daylight, only one ineffectual strike (unco-ordinated), gets slaughtered by LORCAP - Halsey chases IJN CV and leaves CVEs exposed (despite orders to the contrary IIRC) - IJN cocks up resulting CVE massacre - Ark Royal strike on Bismark puts in a passable attack on HMS Sheffield (don't get that in UV - now there's a request;) ...) - Beatty at Jutland doesn't manage to tell the 5th BS that the reason his battle cruisers have just reversed coarse is that the High Seas Fleet (all o f it) is just behind him - the 5th BS only found out when it appeared out of the mist, and they had to reverse coarse under fire! And Beatty passed only a few hundred yards away from the 5th BS - extend this sort of thing to air warfare! - postion of Bismark passed to Home Fleet and plotted on the wrong grid, causing Home Fleet to head off in completely the wrong direction. I stongly suspect that the majority of us would make the same 'mistakes' as the AI, if not worse, if we were the commander on the spot. I have learnt from my reading and games that all these 'bad' commanders in history were usually just average people, without having that exceptional flair, luck, whatever that the great commanders have. Usually, if they were actually stupid, they wouldn't have got the post in the first place. Sometimes, they were good, but were just unlucky!. You need to read some detailed stuff to see the sort of complete foul ups that were routine. If we were in local command, and Nimitz could see the events as we can during the game, I suspect he would be bursting blood vessels and screaming at us! I keep saying, play the game it is, not the tactical version (which is unrealistic given all the info you have that the man on the ground doesn't). If you want to have control of what you base commanders do, (and still want a realistic simulation/wargame), you had better throw the main screen away, and substitute a paper map, a teleprinter, and a lot of guesswork...when you've done OK under these conditions (oh yes, add heat, insects, boredom, getting woken in the night, supply officers telling you that they have torpedoes, but no fuses, 250Lb GP, but no SAP, oh, and 1000s of red berets but no small arms ammo - happened at Arnhem! etc.), then complain about the AI. I think a lot of what you complain about is possibly the game hindering the AI (random events stopping the AI doing what it 'should'. (Matrix?) In other words, it IS the game... learn to play (and win) with these constraints and issues...it's what the game is about! Just my 2p worth (but since it's Christmas, you get about £1 in length!) [/B][/QUOTE] Could,nt agree more, pity more didnt realise this when they bought the game. Btw Warspite, I too reside near Bristol, what part you from? I live in Thornbury and work near Avonmouth.
|
|
|
|