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panda124c -> (1/26/2001 10:55:00 PM)

quote:

Originally posted by Charles22: pbear: Well then, you must love losing that first tank that has to stick it's nose into the smoke. It's not all that often that I "have" to stick a tank's nose into the smoke and as a result get assaulted, but it happens enough. This wouldn't matter so much if you could send more than one unit into the hex at the same time, but what starts out being a routed enemy getting mopped up, with smoke all around, ends up being one tank possibly being assaulted by 3 or more units. Not exactly characteristics found when one force is driving the other from the filed in dominating fashion. I can't imagine 2 platoons of infantry being hounded by 20 or more tanks, having to retreat/rout, and all of the sudden some genius comes up with putting smoke everywhere so they take out tanks. It really gets silly when you have a whole set of infantry completely surrounded. So surrounded in fact that both the east/west sides of the force are smothered in smoke, because the surrounding force has routed units to those sides of the encirclement, so that there's a collective ball of units in the middle, amid much smoke within those hexes as well.
Tanks in smoke, that infantry work. I love to smoke up a bunch of tanks then send in the infantry. ;-)




Igor -> (2/1/2001 7:48:00 AM)

Quote There's an ammo limit given in the units stats (OOB) - "limited ammo" means that the units recieve randomly less ammo than allowed by the OOB . /quote Actually, that's not quite right. Limited ammo on is the usual loadout, Reduced ammo on is limited with some missing. Limited ammo off is a railroad siding running up to each and every unit jammed with boxcars full of ammo. Oh, and every bomber is a B-17 squadron...




RockinHarry -> (2/1/2001 8:08:00 PM)

Something else about smoke... In DYO Scenarios, you can edit the smoke loads down to the level ,you find appropriate. But what about the "heavy" smoke loads of tank crews, for example??? Even more annoying!? -------------------- RockinHarry




Charles22 -> (2/2/2001 1:08:00 AM)

RockinHarry: Actually the tank crews aren't half that annoying, because frequently just killing one of them will result in their being wiped out, thereby their smoking things up to the score of one or two hexes maximum. OTOH the infantry may retreat for each single loss it takes, thereby smoking six hexes or more, before being wiped out. The major annoyance in my view isn't how much smoke ammo they get, but that when being put through the slaughter will smoke the more men they have in the unit. I don't know if they have smoke grenades or not, but can you imagine how many hexes would get smoked if you routed an 88flak crew?




Igor -> (2/2/2001 1:10:00 PM)

An 88 crew? How about a 15 man Warlord rifle squad? It's like a B-52 dropping smoke...




RockinHarry -> (2/2/2001 7:18:00 PM)

Agree with most here. At least (any) crews shouldnt have any "smoke" at all. The problem here seems to be buried with the unit "class". The "crew class" seems to be the one exception, where you cannot edit away the "smoke", cause no matter what you do (edit), if they "rout", they ---"can"--- drop. -1- Try abandoning any crewed weapon with "9 key", then -2- expend all its available "smoke" (or any ammo), -3- let them "recrew" their tank or guns. Repeat with -1-. Check their smoke load again... should be "nil", but it is not!!!??? Same with "routing" crews, if they have no smoke, or all expended, they still ---"can"--- drop. No way editing this away, even in OOB editor!! It seems to be a design decision, to give the crews an extra opportunity to bug out in "unfortunate" situations. hmm... !? Cause there are different opinions about smoke load and how to use it, maybe it is best to give this an entry in the "preferences" screen of SPWAW ?! ------------------- RockinHarry




Charles22 -> (2/2/2001 10:02:00 PM)

I'm sorry, somehow or another I was thinking the 88flak had a 20 man crew. What is it, an 8 or 12 man crew?




Igor -> (2/3/2001 9:29:00 AM)

The 88mm AA crew consists of 11 men. The really huge crews are in things like coastal gun forts, armored trains, and such like.




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