Greywulf -> RE: Shader 2.0 (5/23/2012 12:45:02 AM)
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ORIGINAL: ericbabe Trees might be a separate issue with cards that don't support DirectX9.0c; the trees use an instancing technique that may not work on 9.0 cards regardless of shader support. I'm not sure why buildings wouldn't show on your card when units would. Buildings and units use the same file formats and basically the same display techniques. We had one issue during beta testing in which a user could see units but not buildings. It turns out we had a localization problem. He was running in a localization mode that didn't parse "." as a decimal point and so his buildings were displaying much larger than they ought to have been. I fixed this problem and he was able to load the buildings and see them properly. I mention all this as it's the only issue we've seen that is similar to what you are reporting. Do you, by chance, have localization settings on your machine that might cause the game to interpret "." as something other than a decimal point? Would you mind posting your DxDiag file? As an aside, though there are other games that are more demanding on graphics in terms of quantity of graphics, COH uses most all of the same sorts of video card features that graphics-filled first person shooters use, and in fact may use some techniques -- like instancing -- that most first person shooter type games do not. quote:
localization problem Thanks for the reply. localization problem...what is that? I don't want,nor feel I should post DxDiag.All I know is that I play more demanding video games and do not have a problem with them. Do not know why houses and trees do not show up on map.
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