JFalk68 -> RE: Modified AT values. (5/26/2012 8:26:32 PM)
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MRJ, I really don't like the idea for several reasons. The #1 reason is because I think your messing with a formula that has won numerous awards on design, to me it's like putting ketchup on a dry aged porterhouse. There are many nuances to the game and ways to add Fire Power (FP) to your die rolls if make the effort to do so. Here are ways to add FP to your die rolls -Higher Elevation Bonus +1 FP to you and -1 DM to the enemy (you can hit them easier) -Adjacent give you a +3 bonus, Close Combat (same hex) gives you +4 FP -CAP's can be use to give you a bonus up to +2 on your die roll -Groups, desinate a fire team leader and get a +1 FP for each adjacent unit So my take is, if you play the game with all the little factors built in you will be rewarded with a rich tactical game experience. My fear is that if you add another +1 modifier to the roll you start to marginalize the manuever aspects of the game. The German tanks are supposed to be outgunned, it's your job as the commander to figure out ways to overcome these shortfalls. Group your units together, seek higher ground, find positions of cover to help your defense rolls and try to get flank shots when you can.
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