creating immobile units in AT Gold (Full Version)

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mgaffn1 -> creating immobile units in AT Gold (5/29/2012 6:26:45 PM)

Anyone here know how to create immobile units (flak towers, shore gun emplacements) that actually STAY IMMOBILE when the AI plays them?

I created several SFTypes with their own "immobile" group, that corresponded in the land type screen. I even increased the units weight to 999, just to make it impossible to transfer.

When I played it myself, it worked perfect: the units were unable to move - the movement button was greyed out. When I changed regimes, and let the AI play them, the AI moved these units all over the place - short distances, far distances, rough terrain, on roads, nothing seemed to matter. Makes me wonder if there is some sort of "cheat" the AI gets for movement. I scrolled through the settings screen under AI & didn't see any settings that would effect this...

any ideas?




Bombur -> RE: creating immobile units in AT Gold (6/1/2012 12:16:11 AM)

You donīt make units impossible to transfer by increasing they weight. They still can be moved by LANDCAP or SEACAP. They simply cannot be mobilized.




Josh -> RE: creating immobile units in AT Gold (6/1/2012 11:41:46 AM)

I still think it's a nice addition, build immobile Flaktowers or shore guns. Well you can already actually by building a bunker and placing stuff in it, but still... nice idea.




CSO_Talorgan -> RE: creating immobile units in AT Gold (8/27/2012 12:23:21 AM)

How would you create land- and sea-mines?




bwheatley -> RE: creating immobile units in AT Gold (8/27/2012 1:31:36 AM)


quote:

ORIGINAL: CSO_Talorgan

How would you create land- and sea-mines?

Look at the scen GPW. Basically u set auto destroy on attack/defend.




bwheatley -> RE: creating immobile units in AT Gold (8/27/2012 1:32:07 AM)


quote:

ORIGINAL: CSO_Talorgan

How would you create land- and sea-mines?

Look at the scen GPW. Basically u set auto destroy on attack/defend.




CSO_Talorgan -> RE: creating immobile units in AT Gold (8/27/2012 4:27:42 PM)

Attack of the three letter acronyms.

"Great Patriotic War" available here http://www.advancedtactics.org/scenariobank.php?taglink=2 ?

OK, how about electric fences, as used by the French in Algeria?




bwheatley -> RE: creating immobile units in AT Gold (8/27/2012 4:58:21 PM)

No idea how you'd do an electric fence. If you wanted to just slow down movement you could make a land type called fence that would slow units down but not sure if that would work right or do what you wanted.




CSO_Talorgan -> RE: creating immobile units in AT Gold (8/27/2012 5:52:05 PM)

That's actually a pretty good idea. Thanks.




lion_of_judah -> RE: creating immobile units in AT Gold (8/28/2012 10:41:10 AM)

I did this by making a garrison SFT unit. You will have to make a new movegrp though and also make sure for each terrain type you make the movement cost "999". this will prevent the unit from moving. My mistake was when i added mortars and machineguns into the unit, then it could move. So don't add any other items to your unit.




CSO_Talorgan -> RE: creating immobile units in AT Gold (11/30/2012 12:14:06 AM)

OK

Cheers!




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