Any way to increase troop numbers (Full Version)

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rogerbacon51 -> Any way to increase troop numbers (6/1/2012 5:01:23 PM)

Is there any empire setting that determines how quickly troops can be recruited? Is TroopRegenerationFactor related to that? If not, what does it do?




ehsumrell1 -> RE: Any way to increase troop numbers (6/1/2012 11:48:31 PM)


quote:

ORIGINAL: rogerbacon50

Is there any empire setting that determines how quickly troops can be recruited? Is TroopRegenerationFactor related to that? If not, what does it do?


At the present time no. Although in Legends, certain characters, Leaders, Colony Governors and
Scientists, can have a troop recruitment skill rating (positive or negative) that will affect
troop recruitment speed if they possess that skill. In addition, the larger the planet population,
the faster the planet will recruit troops also.

TroopRegenerationFactor controls the speed by which damaged/injured troops return to their full
strength rating when on a planet. Usually after an invasion assault or defense. Hope this helps! [:)]




Bebop Cola -> RE: Any way to increase troop numbers (6/2/2012 3:48:19 AM)

In Legends, the General characters are primarily the ones that can have a bonus to troop recruitment. Leaders and Colony Governors can as well, as I understand it, but Scientists cannot to my knowledge.

Medical components on ships and bases, as I understand it, effect the rate at which troops stationed within are restored to full strength. I believe that medical stations on a planet-bound base grants their bonus to planet-bound troops. Spaceport components seem to be recognized in planetary happiness ratings, anyway, so I'd expect they'd have an effect on troops as well.




ehsumrell1 -> RE: Any way to increase troop numbers (6/2/2012 5:49:06 AM)


quote:

ORIGINAL: Bebop Cola

In Legends, the General characters are primarily the ones that can have a bonus to troop recruitment. Leaders and Colony Governors can as well, as I understand it, but Scientists cannot to my knowledge.



In my previous post I forgot to mention that Scientists can have additional Skills such as Troop
Recruitment or Military/Civilian Ship Construction Speed. According to the Customization Guide they
are not listed for those skills, but they can have them if modded/edited and then used in a mod
in the Customization folder. The example below shows a Scientist in my Star Trek mod's character file
that has the Military Ship Construction Speed Skill added (#10) and it works. [:)]

0, Leah Brahms, 7, Leah Brahms_Fed_Scientist.png, Human, 10, 17, 14, 26, 15, 21, 16, 14, 21, 44, 81




Bebop Cola -> RE: Any way to increase troop numbers (6/2/2012 7:18:09 AM)

Ah, yes then. If modded, scientists can have those skills.

I apologize, it seems we had a miscommunication. I assumed the OP was talking about the vanilla game so was explaining my understanding of it.




ehsumrell1 -> RE: Any way to increase troop numbers (6/2/2012 3:30:55 PM)

No apology needed Bebop. You were correct when addressing the OP's issue because the
'vanilla' aspect of Legends only starts each race with 1 specific character only, unless
the race's characteristics have an added Intelligence Agent or two (Keterov for example).
Vanilla Legends' character generation system as Elliot has it does adhere to the codes in
the customization guide for each character type. But if modded, an Ambassador could have
troop recruitment skills (ie. like Amadala in Star Wars recruiting the Gungan)
{Oh, oh! I'd better not let Tjhkkr hear me example that!] [sm=sterb029.gif]



[image]local://upfiles/35889/1234893B0E0B4700BAF826D80CBBEA62.jpg[/image]




feelotraveller -> RE: Any way to increase troop numbers (6/3/2012 9:24:26 AM)

Correct me if I am wrong but I thought colony happiness also affected troop recruitment speed.




WoodMan -> RE: Any way to increase troop numbers (6/3/2012 11:03:35 AM)

This may be stating the obvious, but you can also build the robotics facility thing and have robot troops which build much quicker. [:)]




rogerbacon51 -> RE: Any way to increase troop numbers (6/3/2012 6:02:31 PM)


quote:

ORIGINAL: feelotraveller

Correct me if I am wrong but I thought colony happiness also affected troop recruitment speed.


You are correct. Each point of happiness increases it between 1 and 2 percent.




Nihilist -> RE: Any way to increase troop numbers (6/4/2012 2:30:26 PM)

Okay and is there a way to quickly Dele...decrease Troop Numbers? Means: why can't I select multiple Troops and retire them, like in the Ship-Screens? I recently hired to many troops and it was/is a scroll- and clickfest to reduce the numbers.




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