Bebop Cola -> RE: Increasing pop in a colony (6/2/2012 6:36:58 PM)
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I'm not sure I'd say it was a "weakness" of the original game, per se. Many 4x games give players a comparative luxury of using what essentially amounts to forced relocation of private citizens to a new colony. DW simply says you have to find a way to encourage your population to do it on their own. Both as a micro-management reduction and a function of the state-private sector divide, this sort of makes sense. Building a state-sector population transport and filling it with population is effectively forcing those citizens to leave homes, family, friends, and jobs to live in on some backwater frontier world against their wishes. That said, it would make sense for certain government types to be able to use forced relocation at the expense of happiness. A mild hit to happiness at the origin for every passenger ship to take people away and a large happiness hit at the destination as the new colonists are offloaded to represent their resentment.
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