msnevil -> RE: ai booster... (6/14/2012 8:50:17 PM)
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Forgot to add, all skills listed below can be given +100 at the start of the game, So for exp, you could give svl fleet officers +100 to targeting, countermeasures, weaponrange, and weapon damage. If you really wanted to give the ai a boost. :) ' 0=None, 1=Diplomacy, 2=ColonyIncome, 3=TradeIncome, 4=TourismIncome, 5=ColonyCorruption, 6=ColonyHappiness, 7=PopulationGrowth, ' 8=MiningRate, 9=TroopRecruitment, 10=MilitaryShipConstructionSpeed, 11=CivilianShipConstructionSpeed, 12=ColonyShipConstructionSpeed, ' 13=FacilityConstructionSpeed, 14=ResearchWeapons, 15=ResearchEnergy, 16=ResearchHighTech, 17=Espionage, 18=CounterEspionage, ' 19=Sabotage, 20=Concealment, 21=PsyOps, 22=Assassination, 23=MilitaryShipMaintenance, 24=MilitaryBaseMaintenance, 25=CivilianShipMaintenance, ' 26=CivilianBaseMaintenance, 27=TroopMaintenance, 28=WarWeariness, 29=Targeting, 30=Countermeasures, 31=ShipManeuvering, 32=Fighters, ' 33=ShipEnergyUsage, 34=WeaponsDamage, 35=WeaponsRange, 36=ShieldRechargeRate, 37=DamageControl, 38=RepairBonus, 39=HyperjumpSpeed, ' 40=TroopGroundAttack, 41=TroopGroundDefense, 42=TroopExperienceGain, 43=TroopRecoveryRate
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