flight2q -> RE: The 3 simple things you'd like to see in Distant Worlds (7/24/2013 4:08:33 AM)
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1. An ordering of the tech tree, so that when the AI upgrades a design to latest components it doesn't use inferior tech. Like if you are going for Advanced Hyperdrives, and have Accelerated HyperJump, then research High Speed HyperDrives, then your ships will have the Accelerated HyperJump drives taken out. Yuck. In the worst case, if you have special tech, like Raptor Targeting, and research or obtain plain targeting, the AI will happily swap out your good tech for the junk tech. 2. Ships wanting Repair arriving at a space port should be inserted at the top of the queue so they won't get blocked readily by stuff wanting to use the construction yards to consume scarce resources. This would save me some bother, and would help the AI a ton. A button to bump all of a fleet's ships to the head of any queues they're in could also speed up the game for players who just want to control some fleets. 3. Adding things to the ctrl-rightclick menus. For example, explore a sector is there, but under Queue Next Mission there is no explore a sector. If I left click on a space with a bunch of objects I get a list to pick from, but if I ctrl-rightclick on that space I don't get a list. (Gonna count this under item 3 as well. If you pick prepare and attack it shouldn't always do the same thing as just ordering an attack; for example, it could assemble at a refueling point on the way, just as it would do if the advisor had suggested the mission.)
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