Bullwinkle58 -> RE: About SCTF disbanding in dot base... (7/14/2012 4:00:43 PM)
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quote:
ORIGINAL: kevin_hx This is a great explainaiton. I think the best way to resolve it maybe is NO disbanding in dot base. A quick story on how this rule would have affected me. USN sub escaping the Manila area, gets put on Full speed and accidentally forgetten as it re-bases to PH. In rush of first month ops it makes its way east, only to run out of fuel SW of Midway. System damage of 35 accumulates quickly, when stupid Allied player notices its plight. It won't make PH or Midway without sinking first. Subs can't do underway replenishment. I order it to French Frigate Shoals, a dot hex. It makes it with 40 system damage and disbands to stop accumulation. I send a tanker from PH. It is unable to refuel with Port=0. The sub is unable to do pierside repairs (no pier.) I can't spare a tender. I unload a bit of fuel, fearing spoilage, and withdraw the tanker. Needing to get the base to level 1, I send a base force in amphib mode from PH along with some supply. It unloads and begins building. Note that the base is hanging out, completely unprotected, even as the AI makes multiple forays against Midway. After several weeks the port level increases to 1, I form a sub TF, drink some fuel, and send the sub on its way to PH. It makes it and is repaired in nine days, good as new. I also have a semi-useful base at FFS for seaplanes. Bottom line--with an HR as you propose I'd have lost a sub for nothing, I'd never have built a base I can use, albeit at some risk to me, and the Japanese would have lost a chance to destroy a sub and a base force at zero risk to themselves. Those decisions would have been taken away, and for what?
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