aztez -> RE: Fortress Palembang: Problems and Solutions (7/9/2012 10:21:06 PM)
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ORIGINAL: Canoerebel I'm only aware of one game in which the Allies drew down on Singapore in order to garrison Palembang: Nemo vs. One-Eyed-Jacks. This is all much ado about nothing. Japan can counter any Fortress Palembang effort. There are also clever ways for Japan to take advantage of a FP effort. (Nemo and Alfred have posted about this at length in various AARs). FP can force Japan to halt what it wants to do in favor of what it has to do, but there's nothing wrong with that. If the Japanese player is alert, he can retake the initiative. If he's not, he's in trouble. Okay, big deal. But claiming this is some kind of major anomoloy because the Allied didn't or couldn't do it? Hah What about Japan hanging around Pearl Harbor and striking for four consecutive days as the OP did in our game? I didn't complain about that because I, as the Allied player, could have taken advantage of that had I had enough experience and smarts. Japan couldn't/wouldn't have done that in real life, so do we have to have a House Rule preventing it? Of course not. Neither is one necessary for FP. One of the beauties of the game is identifying and implementing creative strategies that think "outside the box." That puts us as players most realistically in the seats of commanders who, at the outset of the real war, didn't know that certain areas would be critial. Guadalanal, Point Luck, and Iwo Jima, for instance. Absent some "novelties" introduced into the game, either intentionally or unintentionally, alot of drama and suspese disappears to. I say "bring on the anomalies." IN fact, now that some have been identified, analyzed and countered, we need more of them! We need the developers quietly to come up with some things and sprinkle them about the map. I do agree mostly agree Canoerebel. It is not even a walk in the park to move reinforcements there if you are playing againts good opponent. Should allied player do it? Yes, definately should reinforce the place and any other key areas to delay the opponent. Should you send 1/2 of your Indian and Oz forces there? No. That is going overboard with the idea. Than again.. we could write a book of such dilemmas. Should there be some random elements in the initial 1st turn where allied side could move few decent units into unknown location. Yes, I think there should be since most of the japanese players practise "1st turn strikes" where they send enough troops to seize the places they want. If there were some random elements than the "unknown" factor would step in and people would play more cautiously. We have seen quite a few AAR's where whole Oz is overrun... India almost overrun.. was that doable in WW2? No, I seriously doubt that. Actually it almost an race to get Oz / India done early and than some. This is basically the same thing as this talk about Fortress Palembang. I wohn't even start about China [:D] ...pretty much every player wants to overrun the place in 1942's... and many have done so by judging through AAR's. Was that possible either? Well.. I doubt that too. What all the above spoils down to is to find proper PBEM partner. Nothing else.. you can write 100 pages of Houserules and it still wohn't work between the players if personalities are not an match.
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