Hey mogami (Full Version)

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boomboom -> Hey mogami (12/6/2002 10:14:24 AM)

Couple questions
Playing the long campain as Japan.
Who do you use to lead your cv tf?I have been useing vice adm
Nagumo.
Do ships repair faster docked or disbanded in port?
Do you move the large base force at truck or leave it their.If you move it will that affect your air reinforcement?




Admiral DadMan -> Re: Hey mogami (12/6/2002 10:33:07 AM)

Mogami has the flu and so I'll sub for him. I'm no Mogami, but this is what I've seen of him[QUOTE]Originally posted by boomboom
[B]Couple questions
Playing the long campain as Japan.
Who do you use to lead your cv tf?I have been useing vice adm
Nagumo....[/B][/QUOTE]Yamaguchi is a slightly better choice in terms of competence and aggressiveness. If you're hunting USN CV's, he's your man.

[QUOTE][B]Do ships repair faster docked or disbanded in port?
[/B][/QUOTE]Disbanded in port is faster than docked. Docked stops the chance of damage from occuring. This is true for both IJN and Allied.

[QUOTE][B]Do you move the large base force at truck or leave it their.If you move it will that affect your air reinforcement? [/B][/QUOTE]I've never seen him move it from Truk. If he did, it would be to Rabaul. Moving it does not affect reinforcements.

I hope he gets better soon. He just kicked my butt in an air battle, and I thirst for revenge.




CapAndGown -> Re: Hey mogami (12/6/2002 12:52:19 PM)

[QUOTE]Originally posted by boomboom
[B]Couple questions

Do you move the large base force at truck or leave it their.If you move it will that affect your air reinforcement? [/B][/QUOTE]

Actually, you asked three. :p

I am not Mogami, and I doubt my answers will nescessarilly be the same as his. Nevertheless, here goes:

Since I want as many of my air assets as possible to be supporting my operations, and because this requires that they have aviation support, I [I]never[/I] keep the 4th base force located at Truk. I can see no point in this [I]at all[/I]. Do you really want to have 150 aviation support at a base that you are not going to use to support anything but ASW assets? The answer to this question is self-evident.




Admiral_Arctic -> (12/7/2002 12:28:26 AM)

As the Japanese I move the big Base units back to Truk whenever they have 25 air support in the damaged (bracket) section. It is crazy to let them dwindle down too far and their morale drops too (which might affect air missions in some undisclosed way). I try to have Lunga with 250 air support and 450 planes.

I try to keep 250 air support at Truk too. This base can have over 500 planes- many of them training for their day in the sun- and you don't want the trainers to wait days for their planes to be ready. I am always rotating the smaller base guys too. It is a big job- but you have to keep your assets effective.

With ALL units (in bases like PM, GG, Lae, Buna, Lunga, Shortlands, Rabaul) I try to move them out of the malaria zones before they start to loss assets. So if a CD unit has (4) 4 guns it is due for movement. Or an AA unit has only 9 of its 18 75mm guns I move that too. If you leave units in the malaria zone too long they will be no value in a battle anyways- you may as well leave it undefended instead of lossing everything there to disease and then a small invasion force takes out a whole regiment.

Obviously you have to take in consideration of threats and operations, and sometimes units will stay longer. But there can be a long lull in between the end of Japan's offensive and the Allied counter-attacks. If the Japs are quite stronger they might expect to wait 4-6 months. How withered would your force be??? If they Allies attack early- you still need to have fresh units waiting.

The Japs have HEAPS of ground troops- more than enough to rotate.




mogami -> Deployments (12/7/2002 1:11:55 AM)

Hi, I tend not to like to place units without a reason. Truk always has a lot of airgroups (so I keep the 4th baseforce there)
I keep as much as possible uncommited. Until I figure out where the enemy is going to strike, I only place enough to prevent minor efforts from working. I fly alot of recon and keep TF's active (to cover movement in one place I move things everywhere)
If I am planning an offensive operation the units involved stay at Truk until I am ready for them. (why haul supply south when I can feed, rest and rebuild at Truk?)

I do not believe in placing alot of strength at Lunga.
The enemy will
1. Come at night and destroy aircraft on ground
2. use heavy bombers that destroy supply and knock airfield out on first try (no not in July or August 42 but wait and see what Sept-Nov brings. Then everything placed at Lunga is lost wothout doing much good. Lunga is a great place for this kind of build up as long as the battles are being fought to the east. For defense of Japanese position in South Pacifc as forward base Lunga is a death trap.

No matter what side you are playing the most important thing is to find and destroy the enemy carriers. If you have no carriers and the enemy does, then do not pile up assets forward (you are giving them away) If you have carriers and the enemy does not.
Isolate his forward bases and capture them. Land units are best used to capture enemy bases not sitting some where eating supply and rotting.




Admiral DadMan -> Re: Deployments (12/7/2002 2:14:00 AM)

[QUOTE] Originally posted by Mogami
[B] Hi,
...No matter what side you are playing the most important thing is to find and destroy the enemy carriers... [/B][/QUOTE]And never underestimate how many your opponent has...

[QUOTE][B]If you have no carriers and the enemy does, then...[/B][/QUOTE]Like me, you have been a complete burg, and Mogami has wasted them.

[QUOTE][B]...If you have carriers and the enemy does not... [/B][/QUOTE]Then you are not playing against Mogami.




Grotius -> (12/7/2002 2:31:54 AM)

<< I try to move them out of the malaria zones before they start to loss assets. So if a CD unit has (4) 4 guns it is due for movement. >>

I've been meaning to ask about the meaning of the number in parenthesis. I know it indicates that some elements of the unit aren't functioning. In particular, does (4) 7 mean that there are 11 total elements, of which 4 are not working? Or that there are 7 total elements, of which 4 are not working? Or neither?




Yamamoto -> (12/7/2002 2:47:50 AM)

[QUOTE]Originally posted by Grotius
[B]
In particular, does (4) 7 mean that there are 11 total elements, of which 4 are not working? Or that there are 7 total elements, of which 4 are not working? Or neither? [/B][/QUOTE]

4 (7) means there are a total of 11 and, of those 11, four are damaged.

Yamamoto




boomboom -> Thank you all for replying (12/7/2002 3:22:03 AM)

After I posted,I remembered that you folks coulden't read my mind.Yes everybody and Mogimi can reply to this post.Like to hear everbody's 2 cents.
A little about me and uv.I have been trying to play the long game as Japan.I have only made it to 615 or 620,when I realize I want to try annother plan or more likely I made a bone head move.I like to play as Japan.Grab all you can while you can.Get ready for that counterstroke.After battles I like to check out damage I did.Get an idea,of that it takes to sink something.Give me annother couple years,I'll be ready for pbem.
I was useing Nagumo as my cv commander.He had one more stripe than the other guy.The only other vice adm I knew was Ozwa,and he was in charge of bait.Remember in the long game Midway din't happen.All that 4th is a large force.I think it should be earnning it's yen some were.I'm on 5-15 on my present game.Im not complainning,I'm haveing fun.The only bad thing about this game,is my model railroadeing is suffering.Some day I'll get to Port Morseby.The little grunts that do this will have their bragade flages embroydered with the words"Boomboom own"




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