RE: Distant Worlds Extended (Full Version)

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Haree78 -> RE: Distant Worlds Extended (6/12/2015 6:33:59 AM)

Thanks guys [:D]




Bingeling -> RE: Distant Worlds Extended (6/12/2015 7:28:14 AM)

It is a good thing to see signs of life from the master [&o]




Bleek -> RE: Distant Worlds Extended (6/13/2015 12:54:52 PM)

Wanted to chime in and say I've started using this mod and it's brilliant - so thanks for taking the time to build and develop it. [8D]




Werety -> RE: Distant Worlds Extended (7/2/2015 3:23:53 PM)

Hi, I am a new player of Distant Worlds Universe, I have a problem with this mod

I follow the steps of a video of youtube of user Das24680 "How To Install Mods In Distant Worlds". When I change theme, the mod don't apply. My version of the game in Steam is 1.9.5.12, is compatible with this version or I follow wrong steps to install mod /change theme? When I choose the theme don't appear images or text, only the title of the mod, (in the video appear text and the picture of redhead women)

help please ! [:(]




Bingeling -> RE: Distant Worlds Extended (7/2/2015 4:09:39 PM)

You have probably done something wrong when installing it.

The DW folder has a sub folder called Customization. Inside you should put the folder of the mod, with the mod name. See the image for an example (although this exact mod is not there).

Inside the folder there should be quite a few files and folder like:

raceBiases.txt
research.txt
And the folders characters, designTemplates, images...

So the Distant Worlds Extended folder with its contents places under Customization.

If you have dumped the contents in the main DW folder, I suggest you tell Steam to fix the folder content.

[image]local://upfiles/35851/01EAE3AE48DC45B6A3903E5E7A0ABF4D.gif[/image]




Werety -> RE: Distant Worlds Extended (7/2/2015 5:50:08 PM)

Now it works [:)]

The error was in the customization folder, I put the folder correctly into customization folder and works !

Thank you very much for your help [&o]




Caledor -> RE: Distant Worlds Extended (7/3/2015 9:20:55 PM)

Have you planed to balance the weapons? Beams are useless and fighters a overpowered.




Bingeling -> RE: Distant Worlds Extended (7/3/2015 9:52:11 PM)

I hazard a guess that the answer is "no". The spirit of this mod is "the base game, but more races". There are other mods that mess with the research tree (apart from making some racial tech for new races) and adjust balance.




Caledor -> RE: Distant Worlds Extended (7/5/2015 2:10:16 PM)

Ok, I have found a mod that balance them.




Uncle Lumpy -> RE: Distant Worlds Extended (7/6/2015 5:58:35 PM)

Which mod, please? [:)]




Caledor -> RE: Distant Worlds Extended (7/6/2015 6:18:35 PM)

Unleashed Extended
It combines my three favourite mods.




Uncle Lumpy -> RE: Distant Worlds Extended (7/6/2015 8:59:02 PM)

Thanks! I'll check it out.




kentcol -> RE: Distant Worlds Extended (7/7/2015 3:28:48 AM)

Have DW Universe with latest patch. Put latest DW Extended mod into Customization folder as directed but it doesn't show up in Themes. DL'ed it twice but same result. What am I doing wrong?




Bingeling -> RE: Distant Worlds Extended (7/7/2015 6:33:25 AM)

You probably put it in the wrong spot.

http://www.matrixgames.com/forums/fb.asp?m=3890742




kentcol -> RE: Distant Worlds Extended (7/7/2015 8:29:14 PM)

Yes, you're right. I put it in the DW folder and not the one under the Steam folder. Thanks.




Skywalker -> RE: Distant Worlds Extended (2/5/2016 6:12:34 PM)

Kitty race? Please?
Something in line with this for racepic? [image]https://pp.vk.me/c631918/v631918121/11e80/MsMs-QRDL3o.jpg[/image]

Overaverage breeders, good spacers, smart, averagely loyal, suspicious...

Love aking that one at every space 4X game and play them exclusively ^.^. Think furry fans playing DWU would love it.




Aerial -> RE: Distant Worlds Extended (2/6/2016 2:10:52 AM)

No.




Retreat1970 -> RE: Distant Worlds Extended (2/6/2016 3:01:59 PM)

quote:

Kitty race? Please?


You can always make your own.




Skywalker -> RE: Distant Worlds Extended (2/8/2016 8:06:09 AM)


quote:

ORIGINAL: Retreat1970

quote:

Kitty race? Please?


You can always make your own.


I did actualy ^.^. Tailwind Alliance, Chanurr species using fragment of that pic i posted and stylised panther head image for flag. Technocrasy as special tweak. Otherwise based on vanilla humans (i mostly like them). Still making tiny tweaks from time to time (don't wanna ruin the ballance).

Mainly i asked for other people benefit.




RFalvo69 -> RE: Distant Worlds Extended (4/27/2016 10:41:48 AM)

Sorry if these are a couple of FAQs, but I'm a but lazy and asking it directly is a bit quicker than reading a 25 pages thread [:)]

I'm interested in trying this mod along with "AI Improvement Mod (1.05 Extended Release)" (http://www.matrixgames.com/forums/tm.asp?m=3647528)

The AI Improvement Mod, as the name already says, has an "Extended Release" which incorporates the two. My questions are:

- Is version 1.05 of the AIIM up to date with the most current version of DWE?
- I do seem to understand that the AIIM: ER incorporates the "Raw" version of DWE. If I want to use the "Das Chrome UI" version of DWE, is there a way to combine the AIIM with it?

I have the Steam version of DWU, upgraded to the last patch. And I'm a DW modding newbie (even if I daily survive modding for Paradox's games...) [:D]

Thanks in advance for your help!




Bingeling -> RE: Distant Worlds Extended (4/27/2016 11:23:37 AM)

I would expect this to be updated in the AI mod. This has not changed a lot as it is pretty basic and brilliant :)

I believe that the AI mod includes the "DAS Chrome UI", but I could be wrong.

If they do not, do the following. Download both mods. Look inside Das Chrome UI and see what folders it includes (it should be only a few). Then look in the other mod if these folders are present (they probably are not unless including another UI mod).

If they do not overlap, simply move the ones from the UI mod into the other one (or the other way) and you have the combination. If they contain the same file, you should be careful in what you do.

The worst thing that can happen by adding an UI mod that does not conflict in files (even if other file are present in the same folder), is that you get some UI elements with a different look (that was not included in the UI mod). This could happen if you add the UI mod to another mod that adds new resources, for instance.

And in any way, doing the above is not more dangerous than in worst case having to delete the mod folders and download again.




Hattori Hanzo -> RE: Distant Worlds Extended (4/27/2016 1:24:00 PM)


quote:

ORIGINAL: Skywalker

Kitty race? Please?
Something in line with this for racepic? [image]https://pp.vk.me/c631918/v631918121/11e80/MsMs-QRDL3o.jpg[/image]

Overaverage breeders, good spacers, smart, averagely loyal, suspicious...

Love aking that one at every space 4X game and play them exclusively ^.^. Think furry fans playing DWU would love it.


they remind me of the former Mrrshan from the classic Master of Orion.. [X(]




andyinkuwait -> RE: Distant Worlds Extended (10/29/2016 6:04:55 PM)

I'm getting a CTD sometimes when the loader is finished but always when I access Galactopedia within DWE. In fact the only reason I get a CTD sometimes after the loader is finished is because when I dismiss the Galactopedia (which is the first thing that pops up), I do it before it causes the CTD.

Seems Galactopedia is a problem with Win10.

Can anyone help?




Trifler -> RE: Distant Worlds Extended (11/3/2016 8:09:25 AM)

Delete




Ostwindflak -> RE: Distant Worlds Extended (11/3/2016 4:14:17 PM)

I don't have Win10 Andy so sorry I don't know. I don't get the CTDs with the mod.




Retreat1970 -> RE: Distant Worlds Extended (11/3/2016 5:19:22 PM)

Andy, I play Win 10 with zero issues. Whenever I had a CTD at startup was always because of a typo or missing comma. Idk if you were modding or just looking around at files. Maybe I'm way off base, but it's just a thought.




dopedwizard -> RE: Distant Worlds Extended (5/24/2017 12:02:38 PM)

Just wondering this mod change the logos for the races? I seem to be missing some ?[X(]




Hattori Hanzo -> RE: Distant Worlds Extended (11/10/2017 2:31:11 PM)

does anyone know if this mod work together with Bacon-Mod ?




RogerBacon -> RE: Distant Worlds Extended (11/10/2017 7:38:00 PM)


quote:

ORIGINAL: Hattori Hanzo

does anyone know if this mod work together with Bacon-Mod ?


Yes. Larry Monte is doing a play through using the two mods together. I've linked the merged files need to get them to run together on the first post of the Bacon mod thread.




Hattori Hanzo -> RE: Distant Worlds Extended (11/15/2017 9:22:12 AM)

thanks for the reply Roger, very useful [X(]




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