PizzaDeOveja -> RE: Armaments vs Flak (7/20/2012 9:00:04 AM)
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I'm sure that there is a formula that applies to that. I read in the forum that switching from Guns&truck (axis units have 10.5 SF18 as the only art unit for simplicity sake in the game, same as only the Pzkw IV as tank) to AA production will bump up the AA guns you are able to deploy but in turn will get less guns to the frontline units and thus breakthroughs will happen more often (there is a formula for that also explained in the electronic manual that comes with the game). So hitting armament factories will hurt either one of those I'm guessing. Anyways in my current awesome '44 allied campaign[&o], I'm currently hitting axis units in Italy to speed up the glorious allied advance and also hitting rails that get supplies to the front. I'm sure you already know that if you select an enemy unit, a white line appears first that states the distance to your nearest airbase and seconds after that, the rail supply line for that unit. It's seems like a good bet that disrupting the rails in the supply line will slow down a lot the recovery of disruption for those units and I suppose also the replacement of destroyed guns and tanks. The panzer units Especially, have a ton of AA that hurts a lot! In the game, there is always a dice thrown(it says so in the manual) so random stuff is constantly happening and also there are so many industries in the game that it is difficult for the allied air effort to provide a measurable effect as those pesky germans have a lot of redundancy!(that is exactly why despite all they say in most books the air campaign didn't really hurt industry until very late in the war) That's why I think it is better to hit rails and thus avoid supplies getting to front lines. Of course AA production wont be hit with rail interdiction but if ground op's its your priority that is the way to go...I think! BEST![;)]
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