aztez -> RE: Russian BF (7/14/2012 10:32:51 AM)
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quote:
ORIGINAL: Chris H quote:
ORIGINAL: ckammp quote:
ORIGINAL: Chris H quote:
ORIGINAL: ckammp quote:
ORIGINAL: Chris H Don't know how many of you have got to Soviet activation Aug 48 but the Russians do not have enough AV support for tha amount of a/c they have. Not only does this impact on a/c repair etc. it also affect the BF themselves. It is only the 14 Aug, two weeks into the Russian campaign and I have 3 BF with fatigue levels over 90 (one at 98) plus 3 or 4 more at over 50 and rising. As far as I'm concerned this is not very realistic and needs changing. Soviet VVS Base Forces start the game on 7 Dec 41 with 30 AV each. Their TOE is 90 AV each. Automatic Soviet activation, as per the manual, is 1 Aug 45. The build rate for Aviation Support squads for the Allies is 600/month. By the time of Automatic Soviet activation, the Allies will have produced over 25,000 Aviation Support squads. If you don't have your VVS Base Forces at full AV strength by 1 Aug 45, the fault is yours, not the game designers. Where are you in game time? If you have reached the 15 Aug 1945 than you and +1 below will understand the problem. So for your benefit I will put the problem in figures. There are 3 Air HQ with 180 each, 25 VVS BF each with a max of 90 AS, 6 Outpost with 8 AS each and 3 named BF of 30, 60 and 120 AS. Grand total of 3348 Aviation support. On the 1 Aug all BF were at max AS. There are 127 air units with 32 max plus a further 34 with varying numbers of a/c for a grand total of 4406 aircraft. All air were also at max (except for one outpost) on the 1 Aug. This is a shortfall of 1058 aviation support. Some of those were under training/rest but not a quarter of the avilable a/c and certainly not at the start of a campaign that historically steamrollered the Japanese. Further given the Soviets have just spent the last three and half years training and are all mainly 60 plus in their necessary skill training has little effect. Two weeks in the end result is some very tired engineers. and aircraft that are not being repaired. 250 AV is the max for any base. The Soviets have more than enough AV to max out several bases. You have had 3 1/2 game-years to prepare the Soviet infrastructure and plan for activation. If you are not prepared, the fault is, again, yours and not the game designers. You cannot move any Soviet LCUs prior to activation, all bases that had units capable of building and enough supplies were maxed out for airfields and ports prior to activation. This amounts to 20 level 9/10 of which the the two level 10 are off map bases with static bases. Of the 18 level 9 airfields, 3 are 10+ hexes away being useful for training only, a further 6 are 5+ so suitable for LB, TR etc. 80% of Soviet a/c are short legged and need to advance with the LCUs. I have 5 main attack routes, 2 from the north 1 from the centre and 2 from the south. I've determined that I need to move 3 VVS with the troop, 1 north, 1 centre and 1 south. This leaves six level 9 airfields plus 5 smaller that are in range and capable of offensive operations. There are only 28 useful VVS to start with and moving any Soveit VVS results in a significant loss of operational aircraft. All this adds up to one thing, there are not enough BF/aviation support for operational needs. If, as has been pointed out a level 9 air base does not suffer overstacking, why are the VVS at overstacked level 9 bases suffering very high fatique levels. Exactly. You cannot move ground units around until Russia is activated. As for aviation support well I have noticed the same things Chris H described. There might be firepower, there might be aircraft but you surely will be lacking aviation support. Unless you bring some over some US...
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