Changing turn rate (Full Version)

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khyberbill -> Changing turn rate (7/15/2012 5:44:27 PM)

I have read of players changing the game from 1 day turns to 2 day turns. Is there a procedure for this?




msieving1 -> RE: Changing turn rate (7/15/2012 6:46:41 PM)

Click on Game Options on the main menu, and set the number of days in Turn Cycle.




Dora09 -> RE: Changing turn rate (7/15/2012 9:30:43 PM)

Specifically, can you change to 2 days per turn in the same game that was started with one day tunrs?




Bullwinkle58 -> RE: Changing turn rate (7/15/2012 9:36:56 PM)


quote:

ORIGINAL: Dora09

Specifically, can you change to 2 days per turn in the same game that was started with one day tunrs?


You can if you're playing the AI.




Dora09 -> RE: Changing turn rate (7/15/2012 9:44:34 PM)

not PBEM huh? Okay, thanks!




bigred -> RE: Changing turn rate (7/15/2012 10:16:12 PM)

quote:

ORIGINAL: Dora09

Specifically, can you change to 2 days per turn in the same game that was started with one day turns?

Yes you can in pbem also. FatR and I did this. We started w/ 1 day turns thru mid 43, then we changed to 2 day turns, then went back to 1 day turns , then back to 2 day turns. Ask yourself if you want a 2 year game or a 4 year game.

When you change, the jap must do it first, then the allied player will make the toggle switch on his turn sequence. Then the next jap replay will be a 2 day turn.

I do suspect it is to jap advantage to have one day turns early in the game.




khyberbill -> RE: Changing turn rate (7/15/2012 10:35:25 PM)

That is what I was looking to hear. I thought I read about it in an AAR and it must have been yours. I am surprised more people don't do it.

Thanks for your answer.




pharmy -> RE: Changing turn rate (7/16/2012 8:56:54 AM)

Thanks for the info bigred - I did try but still found it blacked out. Probably have to do it after the combat replay and not once I've saved to temp save file.

2 day turns seemed really bad for the Japanese at first, I got a lot of cruisers damaged, transports sunk, but I think for lcu's its great, you can really surprise your opponent (Palembang gambit prevention is a good example : it would require him to permanently defend Palembang sea approach, especially if launched from Singkawang since he cannot react from Batavia or Singapore to block you till your are already ashore) and once you realize the implications of the two day turn, you learn that you can take advantage of it in a huge way by landing in unexpected sites for which the opponent has no answer. He cannot react quickly enough to put his CAPs up and it really makes you careful to keep everything vital secure (half my fighter force is capping the oilfields of Sumatra) It does slow you down that you have to wait till your next two day cycle to take a non-atoll base, this can be balanced out by an aggressive commander. And the naval game really changes, surprising more interceptions and also a larger chance of survivability when trying to slink away damaged from an opponent.It is less forgiving though, if you send in unescorted bombers and they have high moral they will suffer twice. An uncapped location will be leveled to the ground. And you can't move your Nells/Betty's right away allowing more surface raiding (for both sides if recon is good)




Itdepends -> RE: Changing turn rate (7/16/2012 11:16:22 AM)

It needs to be done after the combat replay because the replay is running the same number of days per turn as you used when entering the orders. Very similar to the method used to patch the game. Works fine.




bigred -> RE: Changing turn rate (12/24/2020 1:17:49 PM)


quote:

ORIGINAL: Itdepends

It needs to be done after the combat replay because the replay is running the same number of days per turn as you used when entering the orders. Very similar to the method used to patch the game. Works fine.

quote:

Itdepends
Matrix Hero
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Posts: 937
Joined: 12/12/2005
Status: offline It needs to be done after the combat replay because the replay is running the same number of days per turn as you used when entering the orders. Very similar to the method used to patch the game. Works fine.





John 3rd -> RE: Changing turn rate (12/24/2020 2:02:59 PM)

I am trying this with our next turn.




bigred -> RE: Changing turn rate (1/2/2021 12:37:51 AM)

edit delete




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