RE: MASS EFFECT MOD [wip] (Full Version)

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Kalthaniell -> RE: MASS EFFECT MOD [wip] (7/24/2012 12:41:26 PM)

I didn't try the character txt yet, but I finished Asari and Quarians. Graphics-wise all that remain to be done are a couple of spacestations for salarians and the geth. The Turians really need some polishing though. I'm not sure how quickly can I make the race files, but with luck the first release might be ready by the end of the week ^^




Bleek -> RE: MASS EFFECT MOD [wip] (7/24/2012 1:06:58 PM)

Cool, look forwarding to playing with this.

Will it be compatible with DW Extended so we can have loads of extra races?




Kalthaniell -> RE: MASS EFFECT MOD [wip] (7/24/2012 5:14:24 PM)


quote:

ORIGINAL: Bleek

Cool, look forwarding to playing with this.

Will it be compatible with DW Extended so we can have loads of extra races?


I could make a special compatible version, but otherwise no. My new races use the same numbers the other ones do and the bias txt would have to be adjusted for more races.




Haree78 -> RE: MASS EFFECT MOD [wip] (7/24/2012 8:15:07 PM)


quote:

ORIGINAL: Bleek

Cool, look forwarding to playing with this.

Will it be compatible with DW Extended so we can have loads of extra races?


If Kalthaniell doesn't have time for it I could look at doing it myself if there is much call for it and Kalthaniell is happy about it. Some races would have to share ship sets though because of the in game ship set limit.
The biases I can probably sort out easy enough basing bias on similar races.




ehsumrell1 -> RE: MASS EFFECT MOD [wip] (7/25/2012 1:07:39 AM)


quote:

ORIGINAL: Haree78


quote:

ORIGINAL: Bleek

Cool, look forwarding to playing with this.

Will it be compatible with DW Extended so we can have loads of extra races?


Some races would have to share ship sets though because of the in game ship set limit.

Hello Haree & Bleek:

The shipset limit is 50 for Legends. The following must be adhered to though as stated in Elliot's
customization guide for Legends.

"If you add completely new ship image families then ensure that the sequence of folder names retains a continuous series of numbers. For example if you add a new ship image family folder named “family26”, you must also have folders named “family25”, “family24”, “family23”, etc – all the way back to “family0”." Hope this helps! [:)]




Kalthaniell -> RE: MASS EFFECT MOD [wip] (7/25/2012 12:58:06 PM)


quote:

ORIGINAL: ehsumrell1


quote:

ORIGINAL: Haree78


quote:

ORIGINAL: Bleek

Cool, look forwarding to playing with this.

Will it be compatible with DW Extended so we can have loads of extra races?


Some races would have to share ship sets though because of the in game ship set limit.

Hello Haree & Bleek:

The shipset limit is 50 for Legends. The following must be adhered to though as stated in Elliot's
customization guide for Legends.

"If you add completely new ship image families then ensure that the sequence of folder names retains a continuous series of numbers. For example if you add a new ship image family folder named “family26”, you must also have folders named “family25”, “family24”, “family23”, etc – all the way back to “family0”." Hope this helps! [:)]


Yeah, I learned this the hard way. I don't mind making an extra compatible version of the mod. I am all about adding diversity to the game and creating richer experience for ppl. I myself would probably play the compatible version of the mod. Once I add a mod I like to the game I have a really hard time replacing it with another one, even if it's just as good. Even now I use a mishmash of many different additions from various mods (my own included).




Bleek -> RE: MASS EFFECT MOD [wip] (7/25/2012 1:14:27 PM)

Do you mean to make it compatible with your shipyard mod?

That would be great because at the minute you can't use these two mods together, or am I wrong?




Kalthaniell -> RE: MASS EFFECT MOD [wip] (7/26/2012 10:06:37 AM)


quote:

ORIGINAL: Bleek

Do you mean to make it compatible with your shipyard mod?

That would be great because at the minute you can't use these two mods together, or am I wrong?


No, not at all. My shipyard adds only shipsets, nothing more. You can use it at will to replace vanilla shipsets with the ones you like. Same goes for races and shipsets from other mods that do not add races above nr 22, but replaces the DW ones. So for example, you will be able to install ME mod, use my shipyard shipsets for families ,say 1-7, install four ST races and their shipsets and throw in custom race pics and better planets :] You gotta love DW modding ;)




Kalthaniell -> RE: MASS EFFECT MOD [wip] (7/28/2012 1:24:34 PM)

Here is how Asari and Turians will look like :)
[image]http://i1181.photobucket.com/albums/x423/Kalthaniell/capitalship-1.png[/image][image]http://i1181.photobucket.com/albums/x423/Kalthaniell/destroyer.png[/image]
[image]http://i1181.photobucket.com/albums/x423/Kalthaniell/capitalship-2.png[/image][image]http://i1181.photobucket.com/albums/x423/Kalthaniell/destroyer-1.png[/image]

Not much work left really. Graphics-wise at least.




Tyrador -> RE: MASS EFFECT MOD [wip] (7/28/2012 1:45:51 PM)

Kalthaniell, very very nice ships! You put a great work in here[8D]
Can't wait to see the reapers[:D]




Quadro7F -> RE: MASS EFFECT MOD [wip] (7/28/2012 1:46:45 PM)

wow, awesome! [8D]

Could you add some glow effects (orange and aqua) on asari ships like on "Destiny Ascension" dreadnought? It would be awesome =)




Igard -> RE: MASS EFFECT MOD [wip] (7/28/2012 2:24:20 PM)

Stunning work as always Kalthaniell! [&o]




tjhkkr -> RE: MASS EFFECT MOD [wip] (7/29/2012 2:51:38 AM)

These are some really great pieces of work. I really like the textures... Nice job![:)]




Quadro7F -> RE: MASS EFFECT MOD [wip] (7/29/2012 4:02:01 PM)

They will be even better in final version [;)]
Btw, we are making good progress here. We've made some kinda "dev kit", so our production rate is rising with every hour, hehe [:)]

sry, i cant post pictures of progress here yet, till end of 7-day period due to forum rules [:(]




Kalthaniell -> RE: MASS EFFECT MOD [wip] (7/29/2012 11:48:11 PM)


quote:

ORIGINAL: Quadro7F

They will be even better in final version [;)]
Btw, we are making good progress here. We've made some kinda "dev kit", so our production rate is rising with every hour, hehe [:)]

sry, i cant post pictures of progress here yet, till end of 7-day period due to forum rules [:(]


I have a feeling, that once this restriction is off people will start passing out from awesomeness. From what I've seen so far Quadro has some seriously impressive skillset and a creative mind to go along with it. This mod might get epic x)




Quadro7F -> RE: MASS EFFECT MOD [wip] (7/30/2012 3:23:59 AM)

quote:

ORIGINAL: Kalthaniell
This mod might get epic x)


This mod is already epic, because you and me working together. [;)]





Kalthaniell -> RE: MASS EFFECT MOD [wip] (8/2/2012 8:47:26 AM)

Turian stations and civilian ships finally complete. That concludes the turian shipset. Only two to go ^^
[image]http://i1181.photobucket.com/albums/x423/Kalthaniell/largespaceport1.jpg[/image][image]http://i1181.photobucket.com/albums/x423/Kalthaniell/mediumspaceport1.jpg[/image]

*Credits: I used parts of a ship mesh made by twpictures for EVE ship contest for the bases.




ehsumrell1 -> RE: MASS EFFECT MOD [wip] (8/2/2012 11:09:56 AM)

Ahh, the Kalthaniell Shipyards in full production mode once again! [&o] [:D] [sm=character0272.gif]




Bleek -> RE: MASS EFFECT MOD [wip] (8/2/2012 2:34:31 PM)


quote:

ORIGINAL: Kalthaniell

Turian stations and civilian ships finally complete. That concludes the turian shipset. Only two to go ^^
[image]http://i1181.photobucket.com/albums/x423/Kalthaniell/largespaceport1.jpg[/image][image]http://i1181.photobucket.com/albums/x423/Kalthaniell/mediumspaceport1.jpg[/image]

*Credits: I used parts of a ship mesh made by twpictures for EVE ship contest for the bases.


Now they are cool, awesome! [X(]




tjhkkr -> RE: MASS EFFECT MOD [wip] (8/3/2012 4:02:42 AM)

These stations are a NICE piece of work.
Job well done!




Kalthaniell -> RE: MASS EFFECT MOD [wip] (8/6/2012 6:06:45 PM)

[image]http://i1181.photobucket.com/albums/x423/Kalthaniell/resortbase.png[/image][image]http://i1181.photobucket.com/albums/x423/Kalthaniell/mediumspaceport.png[/image]

Salarians done. Only Geth stations left. I'm going to start working on them now so it's possible I'll finish with that today. Depending on how Quadro is doing, the mod might get released in a day or two ^^ Regarding the imgs - I'm using random stuff I found googling for resources so I'll include credits and links in mod readme. :]

EDIT: and btw Quadro is tweaking and remaking some graphics for the mod along with some really neat preview format. An epic trailer is also under construction. This guy is amazing, I tell you. Check this out (hope he doesn't mind me posting this here):
awesome reaper makover




ASHBERY76 -> RE: MASS EFFECT MOD [wip] (8/6/2012 6:44:40 PM)

Is starchild the race leader pic?[:)]




Kalthaniell -> RE: MASS EFFECT MOD [wip] (8/6/2012 7:50:28 PM)

quote:

ORIGINAL: ASHBERY76

Is starchild the race leader pic?[:)]




hehehhe you're such a spoiler :P It was supposed to be a secret revealed in extended cut version of the mod ;)


The geth are done :) Wohoo! [sm=00000280.gif]Now, before you say anything, I know windows are structural weaknesses. Think of that glowy spots as homeworld style mini hangar bays for the drones. Yeah, it's finally ready ^^

[image]http://i1181.photobucket.com/albums/x423/Kalthaniell/largespaceport-1.png[/image][image]http://i1181.photobucket.com/albums/x423/Kalthaniell/miningstation.png[/image]




ehsumrell1 -> RE: MASS EFFECT MOD [wip] (8/7/2012 2:28:50 AM)

You guys are doing AWESOME! Keep up the good work! [sm=Cool-049.gif]

Now back to Romulus to assist with Igard's secret project! [sm=00000506.gif] [:)]




Bleek -> RE: MASS EFFECT MOD [wip] (8/7/2012 9:31:39 AM)

Agreed, this is looking seriously, seriously good and I'm not even a fan of ME Universe!

I will certainly be playing with this set.




Kalthaniell -> RE: MASS EFFECT MOD [wip] (8/7/2012 3:22:33 PM)

Thx guys, we really appreciate it [:)]




Niaru -> RE: MASS EFFECT MOD [wip] (8/9/2012 6:45:56 PM)

If it helps in any way, you have a fan here waiting for this to be done! [&o]




Ares106 -> RE: MASS EFFECT MOD [wip] (8/12/2012 4:41:24 PM)

NICE!

Ive been playing Mass Effect 3 recently, and every time I play an installment of that game I alwais go back to space4x games on my PC and distant worlds. Because as much fun it is to gun aliens around the universe and unite political adversaries into a intergalactic armada, I cant help but imagine how much fun it is to be Admiral Hatchet and direct the Alliance and Alien fleets around, building up logistics, doing hit and runs on Reapers trying to hide crucible from any reaper scouts.

this mod's release is perfect timing in my case, i cant wait!

I hope one day bio-ware decides to dabble in strategy (or someone else) and make an RTS or TBS out of Mass effect universe.




Arcatus -> RE: MASS EFFECT MOD [wip] (8/12/2012 6:11:55 PM)

ME has never risen do the top of my priority list, so I have little knowledge of that universe.

But this mod looks spectacular. Nicely done!




Quadro7F -> RE: MASS EFFECT MOD [wip] (8/17/2012 3:35:57 AM)

Here is some free trade economic data. Its not final yet, digits may change depending on tests:

[image]local://upfiles/42720/3CA518DC50604712986013BE71BBA49C.jpg[/image]




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