kg_1007 -> RE: The Lvov Pocket and why its "gamey" (7/27/2012 5:04:53 PM)
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ORIGINAL: janh quote:
ORIGINAL: kg_1007 quote:
ORIGINAL: lycortas That is one of the saddest things about this game; it is in some ways less advanced than Grigsby's games from the late 80's early 90's. I am semi okay with igo ugo for this as it shows tempo of the campaign. But to make this work the game should have constriction penalties. I have played games a decade, 2 decades ago that had a +1 movement point addition to a hex for every unit that moved through it on your turn. That would have fixed this problem in Lvov. This game has an illusion of depth due to its huge counter mix but it is extremely simple in many ways, weather, movement and combat. As an example, IRL the Germans took about 900,000 casualties by November '41, about the same as they took in two months against France. However, i have been watching AARs, playing my own games, etc and i have never seen a German opponent take 900,000 casualties by November. So the designers made winter extra harsh. Balances things or something. I am not sure if this would be a fix but turn by turn VP for cities might make a better campaign. Maybe that would be breakable by the Cult of cheese on the forums though. Mike Not sure where you get these numbers, German ARMY casualties in all of 1939-1941 June, STILL had not reached 900.000. I would imagine there were also naval and Luftwaffe casualties, but cannot imagine they were more than the army which had done most of the fighting. Mike's number's sound quite right. A while back there was already a discussion about that. There are some original German records in the Offical Reports of the OKW, which I recall were a similar ball-park figure. I can look it up tonight, if necessary. Generally in most AARs the German casualties seem comparably low, which may be due to the different course and nature most AARs take from history. Back in time there seems to have been a lot harder fighting on both sides - for whatever myriad of reasons. One thing to keep in mind when comparing "some statistics" to "in-game statistics", though, is to be sure that the counting is done in same way. For instance I read German statistics that counted German wounded only as wounded if they'd not be able to fight anymore, whereas others also counted only lightly injured as well. I noticed this trick was used on the Soviet casualties to exaggerate the latter and lower the former. The Soviet'd probably used similar tricks. WiTE does the accounting its own way, and may or may not be comparable to any given data. Statistisches Jahrbuch für die Bundesrepublik Deutschland..the German records of their own war casualties, published by the West German government some ..16 yrs after the war's end...shows ~~around 47.000 killed and missing from the army in the campaign in the west(France, Belgium, Netherlands combined) And show approximately 250.000 killed or missing, from June 1941-November 1941. Playing either side in this game, those have been fairly close..as the German side, of course, being that this is a game, we already expect the vicious winter, etc..so THAT advantage cannot be overcome, just as the Soviet side, obviously since this is ABOUT the war, already knows the Germans will attack, which is a bit of information denied to them by Stalin in the historic example.So, all in all, there always will be gamey things that you cannot get rid of, since, in fact, you are playing a game.
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