WO Katsuki -> RE: Mid to late war Japanese Naval Production (8/13/2012 10:08:05 PM)
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1) Suggest to build the submarines, they are pretty useful if you mass a lot of them in a single area and can sink an essex or two 2) Finish as many carriers as you can, better to have a 2-1 disparity in numbers than a 3-1 3) ASW. if you are playing stock scen 1 or 2, those uber patrols with 14 depth charge racks will slaughter the USN sub fleet quote:
beyond that, I'd turn off my naval yards and stockpile the HI for fighter production in 1944-1945 precisely an argument to make separate materials and HI points for ac and ships Most people do that but it's pretty gamey, since japan historically had lots of steel to make their carriers but hardly any aluminum by 1945 (shinano and the unryus were sitting in port without any planes) the best jap ship production system would be pretty much like PTO IV --> 1)tons of steel required, 2) time to completion, and 3) limited by the number of slots available (CV/BB size slots, CVL/CA, DD/SS, Merch, Aux, etc.
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