LargeSlowTarget -> RE: Flying Boats (9/24/2012 9:53:32 AM)
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ORIGINAL: Dili I mean the crews were not trained in torpedoing and even if they did in real life the planes couldn't have the outstanding success levels we see in game. For a successful torpedoing aircraft it implies that a plane must be maneuverable at low level to make corrections at last minute. Mavis, PBY's, Emilies had nothing for it. The Italians hated the S.84 that was supposed to replace the S.79 because of that and it was certainly still a better plane for torpedoing than a PBY. Even the Albacore was considered not a good improvement over Swordfish. Also the crews should be trained exclusively in torpedoing and units should be exclusive for that propose to have consistent results. It was an error in WITP AE to have the bombers with same maneuverability in all altitude bands. At Midway, a PBY torpedoed the tanker Akebono Maru. At Guadalcanal, Major 'Mad Jack' Cram - pilot of General Geigers's 'personal' PBY - made a daylight torpedo attack against Japanese transports covered by Zeroes after having received 5 minutes of instructions in torpedo bombing by a fighter pilot who's brother was a torpedo bomber pilot. He scored at hit (and brought his Cat back with 175 bullet holes). Later, "Black Cats" made many successful attacks. Granted, without proper training, doctrine and equipment hits like at Midway and Gudalcanal should be rather isolated events and not the rule. Furthermore, I doubt that in the opening days of the war, the PI forces had any aerial torpedoes available. So, the PI Cats should have the ability for naval torpedo attack, but no torps available. Unfortunately, I don't see how the torpedo availability of the Far East Army Air Force HQ can be nerfed in the editor. So this would require a house rule - no torp supply for Army Air HQs allowed. edit for spelling...
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