feelotraveller -> RE: Construction ships. (8/16/2012 3:33:16 PM)
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ORIGINAL: Wild_Bill feelotraveller, how many would you consider 'enough'? That's like asking me 'how long is a piece of string?' [:D] My comment above was simply to point out that if you do not load all needed resources at once then it will take substantially longer, as you will either need to send your constructor back for a second load or wait for freighters to supply the shortfall. To figure out what resources any particular base needs to be built go to the design details screen for that base and then click on the construction summary button. I did this for the starting MSP for a normal human game and got the below. In short to build this base (ignoring the fact that it is a spaceport built at a colony... [;)] ) you would need cargo space of at least 1491 assuming your holds start empty or only with resources that will be needed. [image]http://i1122.photobucket.com/albums/l531/feelotraveller/construction.jpg[/image] Okay, normally your bases are smaller than that (although the OP mentioned large space stations so I assume that they are at least somewhat bigger than this...) and you do not need so much. Last full game I played (back around .10) I included enough cargo space in my constructors to build 7 small mining bases before needing to reload at a space station. That saved a lot of time in game (I guesstimate about 40% savings of constructor time, and that's substantial) although working out the logistics to do so took me ages. Remember if you are playing with the storylines on you will probably need some constructors with large cargo holds for repairing world destroyers.
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