Anthropoid -> RE: Noob Questions (8/18/2012 11:05:36 PM)
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Couple points of note that I had missed up until recently: 1. the stock ship designs are not always 'optimal.' If you want to get the most out of your game, it seems wise to look over and understand the stock designs and create your own designs that are special purpose built for how you intend to use them. For example, mining and gas stations have no weapons and very little armor. But if you can absorb a higher cost to build one (which is nominal given how much money they make for your Empire) then you can readily make one of them more or less impregnable to low level starting pirates. Also other things like, the Destroyers having a small troops transport plus some fleet combat components = half-way good at both, not specialized at either. 2. the starting mining facilities that you will have when you create a new random game, might actually pose more of a drain on your economy than a help. Again, specialization and focusing your efforts on fewer high-quality extraction points. 3. the importance of luxury resources to getting your economy running smoothly it seems cannot be overstressed. The Galactopedia and hints in game suggest that more colonies is the key to making lots of credits, and as long as you have plenty of luxury resources to allow you to keep taxes high (and also each new colony is growing at a reasonable pace) that may be true. But I for one did not focus enough on luxury resources my first few attempts and my Empires sort've peaked then crashed. 4. It is definitely a 'steep learning curve' game, considerably less forgiving than Galactic Civilizations II. These sorts of subtle points are not going to be evident to a new player, and IMO that fairly counts as a 'slight' deficiency because the Galactopedia and in game info doesn't really seem to plant the right seeds for the beginner to sort that all out on their own. But then, it shouldn't be too easy right?
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