Negative CAP (Full Version)

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Gribeauval -> Negative CAP (8/19/2012 5:04:13 PM)

In a scenario, I have -7 CAPS on final turn (a negative number).

I have a saved game, but I don't know where I must send it.

I have also noted that the computer can play an "hasty defense" card on a tank to entrench it instantaneously.




Joram -> RE: Negative CAP (8/21/2012 12:16:01 AM)

If you put it in a zip file, you can then attach it directly to your post here.




Gribeauval -> RE: Negative CAP (8/28/2012 4:50:12 PM)

Thanks for your help, Joram.
But when I try to attach this zipped file to my post, I get the answer "the file is too large".




ericbabe -> RE: Negative CAP (8/30/2012 4:55:43 PM)

I believe that negative CAPs are allowed by the rules if a side has lost a sufficient number of units to cause the CAPs for that side to go negative.

Is the "Hasty Defense" card supposed to be disallowed on tanks? The rules I'm reading from the original rule book read "As an action, any used or unused unit may place a hasty defense marker. Cannot play if in CC." I don't see a restriction against using this card on armored units (in the original rules at least -- I don't have the PoH rules handy at the moment.)




Gribeauval -> RE: Negative CAP (9/1/2012 10:20:35 AM)

I have indeed lost a significant number of units : 19 units have been destroyed (the scenario is "Breakthrough to the Mzensk pocket").

As to the "hasty defense card", you are right : in the last version of the rules, you can play this card on a vehicule.





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