Jamm -> RE: Awfully quiet here? (8/26/2012 1:27:52 PM)
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Those linked firefights I designed are meant to be played head 2 head. 1 big map. 2 small firefights are played and the final scores, and surviving units are noted. In the final battle, the surviving units from the first 2 fights are purchased as the point buy during the setup phase. The more units which survive the first 2 fights, the more you have for the finale. Makes unit survival important. Total campaign winner is determined by adding scores from the 3 matches. Junk and I played the first, but he's playing 1.6 now and we can't continue at present. I've got some ideas for the same type of thing vs. the AI. I'll try to flesh them out.
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