Lokasenna -> RE: Stopping the Juggernaut (8/22/2012 4:34:46 PM)
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I'll answer what I can... 1) Where was he pushing you back/what were his objectives? Was he using restricted units from Manchukuo or Korea without purchasing them? I mean, I imagine the IJA in the right hands probably can accomplish a lot in China, even if you have a house rule that says units must be purchased before marching over borders, but after taking the coastal areas I also imagine that it's exceedingly difficult to get Changsha and beyond without shipping in units from the Home Islands. Especially if your destroyed Chinese units have respawned already. 3) One option may be to evacuate the unrestricted forces from Singapore early on, if you can, and send them to the Burma/India area. If your opponent has decided on a Burma/India focus early on, you can send the USN CVs over to help - keep them close to the coast and you should have LBA cover if KB shows up, especially if you successfully saved the RAF units from Singapore (and don't have them in Java). 4) A 23-mile radius is a pretty large area. As long as the supplies and support are around the units, it's physically possible to fit a lot of people and equipment in that space. Most mid-sized US cities, for example, are 10-20 miles across, and contain hundreds of thousands of people. I am sure that if you browse some AARs, people will have implemented stacking limits or something similar. 5) No - you can basically just turn industries on or off (except light, which is always on). Although I am told, for the few on map aircraft production facilities that you do have, that if you don't have enough Heavy Industry points then the factories won't produce. I always turn off the HI in Australia, for example, so that it doesn't eat up my fuel, but leave everything else alone. 6) While I don't think the historical dud rate was 80%, it was pretty high (I haven't been able to find any research on the subject). I remember reading Dick O'Kane's book on Wahoo when I was younger and he seemed infuriated by the number of torpedoes that struck their targets but failed to explode. I also remember mention of the magnetic exploder simply not working as well. EDIT: Just found this - http://www.historynet.com/us-torpedo-troubles-during-world-war-ii.htm, which says "at least 70% unreliable", however I'm not sure that's a rate of failure or a percentage of the equipment that just didn't work properly. The details of how/why the torpedoes failed are there as well. What was the date/score of the game, out of curiosity?
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