Shark7 -> RE: severely damage ships - that cannot repair (8/24/2012 5:43:45 PM)
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Your only choice is to first repair all the minor damage, then limp it back to a port with a large enough repair shipyard to fix the major damage. 1. Set a home base within the current 1 turn move range of the ship, and island hop. That way if something breaks loose and starts minor flooding again, you have a chance to fix it again. 2. Cruise speed only, anything faster will cause it to start flooding again. It may take several turns to get it there, but if you are careful and use the set destination, set home port all within 3-4 hexes and use auto-disband you might be able to limp it to a larger port.
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