Apheirox -> RE: New colonies - will they never make significant money? (8/29/2012 8:53:30 PM)
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They will definitely make money, szabferi. I've just returned to playing DW after a 1˝ year hibernation, checking out Legends. This thread inspired me to run a few tests. Conclusion to those are that tax levels is the end-all-be-all regarding colony growth. It really is a bit much how large an impact it has (I don't recall it having this large an impact back when I last played). In my current game, playing a tech 4 Securan start, the first planet I colonized now has a fully maxed population of 14B. This took approx. five game years to achieve. This world now brings in a greater income than even my homeworld. Both this planet and the homeworld are now running 100% taxes(!) thanks to the absurdly huge Securan happiness bonus (they are still very happy!). Elsewhere in my empire there are worlds that have in excess of 100% growth rates (highest I saw was 110%) during the Securan growth cycle event. None of this is possible without setting taxes to 0. Exempt your populace from taxation on all worlds save for the homeworld. Tax rate is everything. Be sure to disable the automatic tax management immediately when you next load up the game. The worst thing about it is it leaves the AI impossibly far behind. Because it does tax all colonies it won't have this massive growth. That means the AI will very quickly fall behind the player in terms of strategic value which then translates into falling behind in research as well. Not much later, when you raise taxes on the new, billion-populated colonies, it will be utterly left behind in terms of income, as well. It seems like an oversight/bug that taxes work like this, really, because the AI would be infinitely more competitive if it was simply programmed to run zero percent taxes on newly established colonies, as well. 0% taxes is so powerful it's practically cheating.
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