terje439 -> RE: What?! Seriously?! You are back for more??? No Oloren!! (9/12/2012 4:14:57 PM)
|
quote:
ORIGINAL: Walloc Hi Terje, I know its not really inline with ur personallity if i read u right. Non the less. This will be a replay of the last game. If this is a game where u should do better learning from past mistakes. Well, i think as u strongly hint at, thats not going to happen. So why continue. U might consider, here is the part where i expect "objections", to restart. U will hafta practice ur first turns tho. Problem is u really lose 1-2 turn on turn 1 and so on. U simply very early on gets way behind the curve. If so before starting again i would look at Saper/Speedy new AAR. While Sapers start is near prefect u will need to get some where near that at leased make both a bullit profe Lvov pocket considering the forces involved and doing AGN with AGN only forces that gets both Rige and crosss the Daugana in first turn. U really should be near Pskov on turn 2, not turn 11 ;-). That will require some pratice tho. Prolly playing ur "self" head to head. Some hints from looking at this AARs first turn. It seems to me u use in the inf way to little on turn one.(try and look where sapers inf are at end turn 1 and where urs are). In order to create big pockets u try to achieve that by not attacking much keeping enemy units where they are. The problem is to achieve the deep penetrations and making pockets hard/impossible not to open u really need the inf to create some holes for pz/mot and have them help in screening of pockets/RR lines. Leaving Pz with full mp to exploit/pocket making/securing. The price is that a few units migth escape through routs yes, but if ur overall goal on turn 1 is met by maybe 4-6 units routing away instead of the first turn goals being met at turn 2-3. Well its the price u hafta pay. Btw and u can ask Ketza for advice. When u routs where they go have a mechanic to it. That mean to some extend to can shape "pockets" if u have a feeling for where u units will and wont route too. 2ndly u didnt advance any of u RR units on turn 1. This is bad. Use the inf to make the holes where u can get RR repairing starts off the bat plus secure those lines u want to use, so u can repair full or near alrdy on turn 2. Use inf to make this happen. Kind regards, always cheery [;)] Rasmus Hehe first things first; 1. Restart. Nah. Still things that can be learned in this one, most importantly; a) Blizzard operations b) Getting better at making pockets c) Get a better look at the various pools and how they fluctuate d) Improve my defensive play 2. The "loss" of turn 1. That was a "I thought I did good but overlooked a few things"-turn, learnt from it, believe it or not [:)] 3. Not using Inf on T1, disagree with you on that one tbh. Yes, a few Inf was not used, they merely held positions to screen HQs/AFs from a possible USSR move west from the pocket. I did however use Inf to open a breach in the USSR line, but will look at more AARs to see how to best improve this aspect. 4. Not advancing RR units on T1, yup, that one was all me and piss poor planning on my behalf. Did not attack the "correct" hexes there. So, what do I see with a perfect 20/20 hindsight? A couple of things stands out; -poor placement of units during T1 (allowing the pocket to reopen etc) -due to the above, I lose one turn, which again gives Brad one more turn to reinforce his Leningrad defences. -I am moving way too slow, how people manage better speed is beyond me. The best (MP wise) Inf unit I have has 16 MP, that means up to 8 hexes if they do not attack and do not enter enemy ZoC. However, since they WILL enter enemy ZoC, this number drops. And since only a few units have such high MPs, most of my Inf will be even worse in terms of advancing. So, the only real mobile units ends up being the mech/Pz divs, which are quickly worn out. Not to mention the uselessness of hasty attacks on my part, that is a 70-30 chance of success, the higher number being for a hold it seems. -my ability to form pockets have increased somewhat however, as I am now managing to create pockets even when the enemy has a proper line in place. All in all, still lots of work to do, and yes, this one too will be lost, but I will atleast TRY to learn as much as I can from it. Terje
|
|
|
|