fast transport bug (Full Version)

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medicinman -> fast transport bug (12/11/2002 9:26:57 PM)

Hi

I noticed a small bug that continues to reoccur and wanted to post for future checklist items.

Whenever I use a fast transport tf (as allies) to transport a ground force unit and it picks up only part of the unit and transports that element fine. The problem occurs when the remaining, specifically the final part of the unit is transported by air to be reattached with the parent unit. Any fast transport now thinks it needs to pick up that remaining unit from the base in question whenever it attempts to load another unit. The next turn the unit is gone from the tf load status but still will not get any other unit, even when repeated over several turns.

My current workaround is of course whenever I use a fast transport tf the final element is always transported by fast transport tf to the destination. The problem never occurs with that workaround.

Sorry I don't have the saves as once I figured out I stopped using tactic.

Btw - I wanted to mention that UV is an awesome game, getting better with each support patch. Thanks a million.




denisonh -> (12/14/2002 4:44:19 AM)

I have had the same problem.

I basically disbanded the Fast Transport TF, and formed it again the next turn.




DoomedMantis -> (12/15/2002 7:22:51 PM)

If you go into the ship that has the "loaded troops", and click on it then it will disappear and you will be able to load some different troops then

DM




medicinman -> (12/18/2002 8:21:48 AM)

Thanks for the workarounds but I found that to be a nuisance once the bug showed up and always having to redo load of tf.
By making the final element of the unit be transported by sea, I never see the bug show up.

Thanks




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