Usual split for 2 allied players? (Full Version)

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Biggus63 -> Usual split for 2 allied players? (9/3/2012 7:49:12 AM)

OK, so I'm involved with some discussions with some other guys concerning a scen 2- 2x2. My partner will be taking the US, and I'm assuming his command would extend to include Australia and New Guinea, with me taking India/Burma/China and control of operations in the Dutch East indies falling to whoever finds themselves in the best position to conduct them. Is this roughly how it's usually done? I'm completely open to input here since I've never handled that side of the map in this game.




Laxplayer -> RE: Usual split for 2 allied players? (9/3/2012 9:48:59 PM)

Yeah, that's the normal split. Sometimes the Brit/Indian/China/Dutch player will also take over Aussie units, particularly if the Japanese opponent(s) focus all their efforts in SoPac/SWPAC (like so many do) just as a way to stay involved in some of the action.

Another split I've seen is that one player takes command of all Army and Air units and the other takes command of all naval and naval/air (and sometimes USMC units). This also works in a 3x3 game where it's split for ground/navy/air assets.

Good luck!




Biggus63 -> RE: Usual split for 2 allied players? (9/4/2012 6:42:35 AM)


quote:

ORIGINAL: Laxplayer

Yeah, that's the normal split. Sometimes the Brit/Indian/China/Dutch player will also take over Aussie units, particularly if the Japanese opponent(s) focus all their efforts in SoPac/SWPAC (like so many do) just as a way to stay involved in some of the action.

Another split I've seen is that one player takes command of all Army and Air units and the other takes command of all naval and naval/air (and sometimes USMC units). This also works in a 3x3 game where it's split for ground/navy/air assets.

Good luck!

Thanks mate, much obliged. Luck? Yep, I'll be needing some of that for sure.




jmalter -> RE: Usual split for 2 allied players? (9/4/2012 8:43:40 AM)

well i'd imagine that in a 2x2, you've got to be tight w/ your compadre - communicate often, & share ideas. set up a command-structure, set up a strategy for the game. make a set of rules/requirements/objectives for each commander, decide on a fair division of available PPs. lend your forces to each other's op-control when requested, in exchange for considerations (i'll lend you 2xCA & 4xDD for 45 days, but i need an AS & an AD at Townsville, and 200k fuel sent to Cape Town).




Chickenboy -> RE: Usual split for 2 allied players? (9/4/2012 8:39:06 PM)

AW1Steve and USS America set up a "chop" system of theatre command that seemed to work well for them-I'd punt to let them describe their efforts better.

In a previous 2x2 PBEM as the IJ, my former partner and I split down the middle by affiliation: I took all IJA assets, he took all IJN assets.

Echo the comments regarding regular close communication between partners. Mandatory.




AW1Steve -> RE: Usual split for 2 allied players? (9/4/2012 9:22:29 PM)


quote:

ORIGINAL: Chickenboy

AW1Steve and USS America set up a "chop" system of theatre command that seemed to work well for them-I'd punt to let them describe their efforts better.

In a previous 2x2 PBEM as the IJ, my former partner and I split down the middle by affiliation: I took all IJA assets, he took all IJN assets.

Echo the comments regarding regular close communication between partners. Mandatory.



We used the system commonly used by USN/USMC forces. Units entering a designated command area area (7th fleet, SOWPAC, etc) are "chopped" to the local commander. While convoys and other ships might be passing through, he can "borrow" them unless otherwise agreed. This way you only need worry about your sections of the map. BUT it does require a LOT of communications to work. If you don't communicate on a dailey basis, don't try it. But then again , if you don't communicate a LOT , you probably shouldn't be doing a 2x2. [:)]




Biggus63 -> RE: Usual split for 2 allied players? (9/5/2012 1:34:20 AM)

Thanks once again gentlemen. The point about communication is of course a good one, and though I'm no stranger to coalition wargaming the scale of this game will require it be taken to a different order of magnitude. I expect it to be most interesting, and once again thanks for the input.




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