jmalter -> RE: How to prevent KB sucker punches? (9/8/2012 8:30:25 AM)
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ORIGINAL: AW1Steve OK, so what conditions do I need to wait for before I commit my CV's? Obviously Avengers replacing Devastators. Do I need to wait for Hellcats? CLAA's and fast BB's in every CVTF? Do we have an approximate timeline? I've learned the hard way that Summer/fall of 1942 IS NOT the optimum time.[:D] When is? What pre-requisits should I be looking for? And what do I need to do to "prepare the battlespace" in the current military venacular? What training levels should I be aiming for? Do I need to sacrifice a chicken? (Sorry CB![:D]). A pig? A shrubery? [:D] And what should my CVTF's look like? [&:] And what about going with Slow CVTF's by including old BB's as torpedo magnets? i've only played vs. the IJ AI, but i've been badly trashed when i give my CV TFs any reaction range - they charge towards the enemy w/ a DL disadvantage, after suffering an IJ strike that damages my fighter-groups and/or my carriers. yes, you need to wait for Hellcats. my optimum USN CVTF has 2xCV, 2xCL, & 4xDD, w/ a CLAA if available. in my DBB_B game, the CV air-groups have decent skills at start (low 70's EXP and low 70's skill in their usual category), but some cross-training is needed (in NavS for DBs, ASW for TBs). float-planes need training, too - in NavS, ASW & Recon. earlywar USN is all about 'preserve the ships AND preserve the pilots'. at start, the CVs don't have enough AA, & lots of their planes are awful. USN isn't an offensive force until air-groups are upgraded, and CVs (and their escorts) are upgraded. hide, train, wait, upgrade - when the CVEs w/ the replenishment-capable VRF sqns arrive, you'll have a credible force. IMO 'slow' CVTFs are a bad idea, why sacrifice oldBBs? they need AA upgrades, too, & will be an essential part of your '44 amphib action.
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