jmalter -> RE: Bombardment group never fires.. (9/12/2012 6:38:32 AM)
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look at your bombarding ships' ammo - if they've shot off most of their MA shells, they won't bomb. the game can be kinda hinky when a TF confronts unexpected opposition, i scared off an IJ amphTF w/ 1 ML at Rangoon. they unloaded in an adjacent hex, that didn't work out so well for them. but if your BombTF gives up on its mission, look at the flag-captain - did he have good Nav & Agg ratings? another point is, how far away was the BombTF from its target at the beginning of the turn? if it spent a goodly amount of its 'ops points' moving into the target hex, it won't have enough left to execute the shoot. keep it as a SurfTF (do not retire) w/ destination 1 hex away from the target, when it arrives switch it to fullspeed BombTF (do not retire) & set the FPs to Night Recon your target hex (the bombardment will occur at Night). set the TF bomb range > than your max AA weapons, else they'll expend their AA ammo in the bomb & will be vulnerable to enemy air attack. next turn, adjust TFspeed to mission or cruise & switch the FPs back to normal daytime ops, as the TF retires to re-arm. BombTF attacks usually occur at night, but when they're at mission or cruise speed they often won't expend all their ammo, especially if they've had to sail several hexes to the target.
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