treespider -> RE: First turn campiagn mystery (9/13/2012 12:24:21 PM)
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quote:
ORIGINAL: abulbulian quote:
ORIGINAL: Dan Nichols Considering that the actual landings at Appari and Vigan occurred on the morning of December 9, 1941 and the game usually gets them there that day, I don't think there is any mystery. Not sure, but are you trying to be a little sarcastic with your response? I believe you set the tone for the thread with your first post... quote:
ORIGINAL: abulbulian Ok, really starting to have a hard time understanding all the underlying mechanics of why some TFs do what they're suppose to and why others don't. The last mystery of why my BB task force didn't bombard I solved, surprising nobody seemed to have/know right answer on forum. Although I'm not happy with the unhistorical aspect that a few old bombers attacking a large BB task force (w/no hits) could prevent it from bombarding that night phase of the turn. Oh well...silly but as long as it works both ways.. guess I can live with it. Looked at that thread and you did not answer any of the questions posed to you...so how do you expect the forum members to answer your question? quote:
This next mystery seems a bit more serious, maybe even some sort of flaw. I was testing the campaigns and for #2 I decided to just see what the stock moves would result in for Japan. As far as invasion landings and such. I was puzzled with the results. Supposedly there are landings set for PI including Appari, which didn't take place on t1. Specifically on turn 1 TF#87 docked in Pescadores has a destination of Appari. It is followed by surface TF14 and TF#19 docked at Takao. Although in TF#87 display it only lists T#14, maybe limited to only showing one in display. So after running a turn I'd expect all 3 TFs to be at Appari, since assisting is some first turn move bonus (which I need to find explanation of in docs?). But my expectations were shattered. Not only were the 3 TFs not at Appari on turn 2, but they were now all sitting at Takao. Also for kickers TF#87 now was listed as being followed by TF19 and not TF14 as previous. Silly little inconsistent bug, but I can let that go as it's an easy programmer mistake and only really a display issue. More to the point, why are my TFs all in Takao??? So if I have TFs set to follow in different ports they really don't follow but rather force the main followed TF to stop in the followers port for a turn??? Sorry, but I don't see any logic in that outcome. Is this a bug or really WAD (working as designed). Sorry lots to absorb in this game so when this don't work as expected or within common sense (historical) context, I tend to lose patience with the learning curve of a game on this scale. Unless of curse I'm actually in the mode of alpha/best testing. [;)] Hoping very much there's a simple and sensible explanation. Not sure it can be operator error, because I just let t1 run without touching anything. But to answer your question if you let the game run you will see the invasions occur on the actual day of the landing. Why you saw what you saw...if you open the scenario with the scenario editor, which can be found in the SCEN folder, and you click on the TF tab and you scroll down to TF 87...you will see TF 87 does not have the Magic Move box checked. Therefore TF 87 will not move all the way to Appari on Turn 1...I imagine it spent most of the day loading the troops assigned to it...likewise w/ TF 14, itwas loading troops but does have the MM box checked....and I suspect that is why you saw TF 19 replace TF 14 in the "TF Following" indicator for TF 87.....even though TF 14 is still following.
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