Paul Goodman -> Amphibious Assault (12/12/2002 7:50:40 PM)
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Fixing problems in UV seems to have been subject to the transcendental equation (Sin e^-x). It oscillates to one side from the other, but generally smaller and smaller errors. Great, gives us something to talk about and we eventually get there. However, the problems with amphibious attack have never been really addressed (including the bombardment issue), other than a new announcement that your transports are being blown up by shore batteries. I understand that the bombardment mechanism is really there to support the hit and run tactics used by the Japanese at Guadalcanal. Therefore, what is needed is another form of task force which will allow a less intense but longer bombardment by a task force which will stay where it is told to stay for as long as it is told to stay there. A primary target would be the enemy shore batteries, which are largely untouched by the current mechanism. Most importantly, it must be recognized that AP's do not beach themselves. The commanders got to be commanders because they are really smart and don't anchor in range of shore batteries. They stay where it is relatively safe and should be subject to attack only by surface, submarine and air forces. However, fortifications should get some advantage during the actual assault. Such shore batteries that survive the above bombardment should inflict casualties on the attacking infantry, not on the transports. This needs to be fixed and a better model created, if not for UV, then certainly for WitP. Paul
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