Bingeling -> RE: How to stop Re-supply ships from being built (9/16/2012 10:43:01 AM)
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A resupply ship can move, and stay in enemy territory. A mine can not. A resupply ship can stay at a source in peace, and fill it holds with what you need. Then move and deliver a full load of fuel as soon as it arrives where it is needed. Don't fill it at ta caslon/hydrogen source if your state ships run on caslon. A mine starts empty when built. A frigate can kill a mine. A frigate is hardly an annoyance to a resupply ship. Resupply ships are powerful warships. If you run with AI designed ships, resupply ships are likely to be your only ship with a long range scanner... Resupply ships are not trading points. You will never find that the fuel on your resupply ship has been picked up by a freighter, or are reserved by your own or other empires. Unless you have a state ship incoming with a refuel order... Have you ever seen a mine flee from combat? If you have some kind of control with long range scanners, you will know about fleets trying to kill your resupply ship. Hopefully early enough for the ship to have 30 seconds to undeploy, and some 20 more seconds to turn and get into hyperspace. A resupply ships will refuel a large fleet faster than a mine. It has more docking bays. The default resupply ship has more gas extractors and should get fuel faster than mines. I am not quite sure, though, since the game seems to have started putting two gas extractors on the mines...
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