RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (Full Version)

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LoBaron -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (12/16/2012 10:35:50 PM)

At what res are you running the game JocMeister? Do you use any command line switches for the .exe?




Jace11 -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (12/17/2012 12:48:39 AM)

With reference to my original report, I just noticed the strafing aircraft outside the box only occurs when strafing naval vessels. Seems normal with land units.

It may be different resolutions, it may not be, I run at 1600x1200 but it may also be specific circumstances. Try strafing ships with fighters at 100 alt. Certainly nothing to do with alt-tabbing or whatever for me. Its consistent and reproducible. I would also like to add that in sub v sub combat the top submarine in the combat dialogue box appears off center (to the right).




JocMeister -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (12/18/2012 5:47:55 PM)

LoBaron,

Here is my command line!

-fd -px1680 -py1050 -altFont -deepColor -skipVideo -dd_sw -cpu4




bigred -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (12/18/2012 7:14:22 PM)


quote:

ORIGINAL: JocMeister

LoBaron,

Here is my command line!

-fd -px1680 -py1050 -altFont -deepColor -skipVideo -dd_sw -cpu4

where do i look for my command line?




Quixote -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (12/18/2012 7:17:30 PM)

Right-click on the WitP AE icon on your desktop, and select "properties" (down towards the bottom). Any commands you have active (or want to add) are in the red box in the picutre.

[image]local://upfiles/29916/D49D45E4605941688714AB27E530C90F.jpg[/image]




catwhoorg -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (12/18/2012 7:19:27 PM)

Is there a list of command lines switches anywhere ?




Quixote -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (12/18/2012 7:31:12 PM)

Look in the file named "readme" in your WitP AE folder. You'll find lists with descriptions.




catwhoorg -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (12/18/2012 7:47:30 PM)

Thanks.





inqistor -> RE: Patch 07 - Unofficial Public Beta - 1121 updated 16 December 2012 (12/22/2012 7:18:14 AM)

Filters for mission loadout description could use some shifting. With lots of letters it creeps over bomb type:

[image]local://upfiles/35065/3E612EC620384B63BF1F50D978E5FDE3.jpg[/image]




michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1121a updated 23 December 2012 (12/23/2012 5:09:24 AM)

Minor update




btbw -> RE: Patch 07 - Unofficial Public Beta - 1121a updated 23 December 2012 (12/23/2012 7:24:46 AM)

Question:
HQ split bug solved in last patch? I use last official patch and wonder if bug solved in new patch.
[image]http://img62.imageshack.us/img62/1493/screenshot158c.jpg[/image]
It damn annoying bug when i got useless HQs when trying unload HQ with troops. No lost ships or even damage during unload but auto-split HQ on fragments and YES "destroyed" fragment is parent unit.
Current HQ have:
Fragment unloaded - 160 supp, 77 moto supp.
Parent "destroyed" - 60 supp, 30 moto supp.
TOE is 120 supp , 60 moto supp so i dont lost any squads but will got "extra" squads in 32 days.
I will lost 32 days awaiting HQ bonus for 3 IDs which targetted Clark Field. Great advantage for Allies in 1941?




n01487477 -> RE: Patch 07 - Unofficial Public Beta - 1121a updated 23 December 2012 (12/23/2012 7:27:11 AM)


quote:

ORIGINAL: btbw

Question:
HQ split bug solved in last patch?
[image]http://img62.imageshack.us/img62/1493/screenshot158c.jpg[/image]
It damn annoying bug when i got useless HQs when trying unload HQ with troops. No lost ships or even damage during unload but auto-split HQ on fragments and YES "destroyed" fragment is parent unit.
Current HQ have:
Fragment unloaded - 160 supp, 77 moto supp.
Parent "destroyed" - 60 supp, 30 moto supp.
TOE is 120 supp , 60 moto supp so i dont lost any squads but will got "extra" squads in 32 days.
I will lost 32 days awaiting HQ bonus for 3 IDs which targetted Clark Field. Great advantage for Allies in 1941?

It was supposed to be fixed with this beta ... why haven't you uploaded a save ?




btbw -> RE: Patch 07 - Unofficial Public Beta - 1121a updated 23 December 2012 (12/23/2012 7:32:42 AM)

Why need upload save? How it help?




PaxMondo -> RE: Patch 07 - Unofficial Public Beta - 1121a updated 23 December 2012 (12/23/2012 7:33:11 AM)


quote:

ORIGINAL: michaelm

Minor update

Thanks for all the support!!

[&o][&o][&o]




n01487477 -> RE: Patch 07 - Unofficial Public Beta - 1121a updated 23 December 2012 (12/23/2012 7:41:10 AM)

quote:

ORIGINAL: btbw

Why need upload save? How it help?

Logic ...
1. Are using the beta ? - I assume you know that you have posted in the beta thread?
2. The beta has supposed to have fixed this issue. ** If is isn't fixed for all instances then /...

A save would be required to track this down.. Thus a save prior to it happening would give MichealM the chance to look it over and fix it; otherwise he might as well just become a clairvoyant.

Think please.

[edit] P.S if you are not using the beta, then before you post test the bug under the beta and then see if it is an issue or read the fixes on the first page...




zuluhour -> RE: Patch 07 - Unofficial Public Beta - 1121a updated 23 December 2012 (12/25/2012 2:56:39 PM)

Merry Christmas all. Thank you Michaelm for all your work.




PaxMondo -> RE: Patch 07 - Unofficial Public Beta - 1121a updated 23 December 2012 (12/25/2012 5:31:16 PM)


quote:

ORIGINAL: zuluhour

Merry Christmas all. Thank you Michaelm for all your work.

+1




BigDuke66 -> RE: Patch 07 - Unofficial Public Beta - 1121a updated 23 December 2012 (12/25/2012 6:36:26 PM)

+1




cfulbright -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (12/29/2012 1:09:42 AM)

Michael,

Great new patch. Thanks for continuing to support this.

One thing to note. When you decoupled the Upgrade function from the Replacement function, I think it defaulted to Upgrades=On for all units. When I loaded a game saved with the prior beta and ran a turn, I saw in the After Action report that hundreds of units upgraded components. As many of these were in backwater outposts, that wasn't desirable. So I reloaded the save game, showed all LCU, and turned off Upgrade on all units. Then I just had to remember which few I wanted Upgrade=On for.

If you do another patch, please change it so Upgrade=Off as default.




michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (12/29/2012 1:16:45 AM)

It didn't 'default' the Upgrade setting, it left it as it was set in the units.




Theages -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (12/31/2012 11:51:50 AM)

"29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some"
This is a great addition.

I think I found a minor display bug with this feature. When mousing over the xAP Kashima Maru (found at Kwajalein) in scenario 1 (using the updated / beta data files) it shows "Transport, conversion". Looking at the ship's info screen, there is no conversion or upgrade possibility listed.




michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (12/31/2012 12:50:14 PM)

The classes starting with 'x' as in xAP of what I am calling 'conversion' should be called "civilian".

Updated description of class type.




Rainer -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (12/31/2012 3:32:08 PM)

Thanks Michael.
And thank you for a wonderful year.

After the comprehensive update (Feb?) you released about 30 updates (if I count correctly) making a great game even better.
Heaven knows how many hours of programming, testing, adjusting, releasing went into this.
Thank you so much.
To you and your family a very Happy New Year.




Jace11 -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (12/31/2012 9:01:54 PM)

Ship classes tooltip is nice.

Check APDs tooltip,

Transport Destoyer




michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (1/1/2013 2:47:43 AM)

Fixed spelling mistake = same version but may show 1 January




Razz1 -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (1/2/2013 5:16:28 AM)

delete




hades1001 -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (1/2/2013 3:30:12 PM)

deleted




bigred -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (1/3/2013 5:28:03 AM)

Hmmmm,not many bugs lately....




rogerbacon51 -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (1/4/2013 5:33:12 AM)

I'm running version 1.01.08r9 and I get a C++ runtime error sometimes when I try to save the game (or when the autosave tries to save). It is very frustrating because it kills the save game that was there before the save process began. Is this issue known and/or fixed in the beta patch? I'm running windows 7, quad core cpu with the setting "-SingleCpuOrders".




michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1120e updated 8 December 2012 (1/4/2013 8:16:31 AM)

Screen shot of error?
Last save file?




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