RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (Full Version)

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Skyros -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (11/5/2014 3:45:00 PM)

If you hit the 6 key it should show patrol zones for ships and subs.




DSwain -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (11/7/2014 7:15:32 AM)


This is probably a question that has been answered countless times, and I apologise for asking it....but I have scanned this thread, and done a search, and can't find the answer.

For a PBEM game already underway, on the latest official WITPAE patch, what's the procedure for applying this Beta to the existing game? Is it like with a patch? I'm just not sure about the steps (ie, who does what and when).

Many, many thanks




jmalter -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (11/7/2014 8:04:40 AM)

Hi DSwain, the beta is a bit different. While the patch will replace files in your existing installation, the beta keeps itself to itself, by installing to a separate 'Beta2' subdir. This subdir contains .exe & .dll files & release notes.

When you d/l the beta, you'll get a zipfile containing an installer exe. Run the installer, you'll get the beta WitPAE exe & dll files in the Beta2 dir, & a new desktop shortcut.

You must manually edit this shortcut to add any command-line switches that you might've added to your original shortcut.

Then, rename the shortcuts as needed so you can tell them apart! Add'ly, if you run Tracker, you'll need to replace the pwsdll.dll file in your Tracker dir w/ the new pwsdll.dll file that you get in the Beta2 dir.

AFAIK, either PBEM player can initiate an upgrade to the beta, by saving his 'orders' file while running the beta. The opponent must ensure he's upgraded to the same beta release before he opens the new turn-file. I get an alert msg in the game if I've opened a .pws file that was created under a different exe version than the one I'm running. It's really almost fool-proof, depending on your definitions of 'almost' & 'fool'.

It's important that both players upgrade & run/save their files under the same beta version. Otherwise, the 'sync-bug' will likely show up.




DSwain -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (11/7/2014 2:48:30 PM)

Many thanks for taking the time, jmalter - now I just need to get my head around it!




Miller -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (11/8/2014 3:42:57 PM)

Ignore.




DOCUP -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (11/18/2014 8:42:32 PM)

Anybody have beta 1123.4? Can I have it? Please




Yaab -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (11/18/2014 9:29:37 PM)

Sent.




DOCUP -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (11/18/2014 10:40:39 PM)

thanks Yaab




miv792 -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (11/26/2014 6:24:21 AM)

You can increase the damage on the aircraft on the airfield ? and then the low loss




Lecivius -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (12/10/2014 11:13:28 PM)

<edit> nm, found the Fix It thread [;)]




michaelm75au -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (12/11/2014 4:18:16 AM)


quote:

ORIGINAL: General Patton

michaelm, In one of the patches you added( I think it was you[:)]) the daily saves to the save game list. These saves are accessable only while you have the game running. Is it possible to have them stay in the save game list, in game, and have them over right the oldest save when it runs out of save slots? For example, when I end the orders phase the game saves in slot 2, and at the end of turn resolution the game saves in the next available slot after 10( I think). But when you exit the game, all of those saves are lost. Can it be setup so they stay in the save game list and just over-write the oldest?
Or is this function there already and I just missed it?....GP

The saves are stored in the 'autosave' sub-directory. The 'load save' function only works off predefined file names...wpae999.pws in the save directory.
You would would need to copy the save from 'autosave' and rename it.




btd64 -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (12/25/2014 12:42:14 PM)


quote:

ORIGINAL: michaelm


quote:

ORIGINAL: General Patton

michaelm, In one of the patches you added( I think it was you[:)]) the daily saves to the save game list. These saves are accessable only while you have the game running. Is it possible to have them stay in the save game list, in game, and have them over right the oldest save when it runs out of save slots? For example, when I end the orders phase the game saves in slot 2, and at the end of turn resolution the game saves in the next available slot after 10( I think). But when you exit the game, all of those saves are lost. Can it be setup so they stay in the save game list and just over-write the oldest?
Or is this function there already and I just missed it?....GP

The saves are stored in the 'autosave' sub-directory. The 'load save' function only works off predefined file names...wpae999.pws in the save directory.
You would would need to copy the save from 'autosave' and rename it.


Thanks michael. Have a great holiday....GP




Odin -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (1/23/2015 11:56:25 AM)

My game has version 1.0.6.1108r9.

Is this still latest patch?

Please advice...is the new patch save-game compatible?




btd64 -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (1/23/2015 12:43:10 PM)


quote:

ORIGINAL: Odin

My game has version 1.0.6.1108r9.

Is this still latest patch?

Please advice...is the new patch save-game compatible?


That's the latest "OFFICIAL" patch. Not the latest beta. See the first post in this thread for the latest beta patch. And yes, If you mean you can load it and save your current game....GP




btd64 -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (1/23/2015 12:47:02 PM)

Happy new year Michael.
Question, Or request. We have on the ship screen a "Load Tender" button. Can you add a "Unload Tender" button? At the moment you have to form a TF to unload a ship or group of ships, then disband if you want to convert said ship/ships to another type. Example; A AG to a AKE....GP




Odin -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (1/23/2015 12:55:30 PM)

Excellent.

Were i can get this patch?

Is this last beta patch enough or are previous ones needed?

Thanks.


quote:

ORIGINAL: General Patton


quote:

ORIGINAL: Odin

My game has version 1.0.6.1108r9.

Is this still latest patch?

Please advice...is the new patch save-game compatible?


That's the latest "OFFICIAL" patch. Not the latest beta. See the first post in this thread for the latest beta patch. And yes, If you mean you can load it and save your current game....GP





margeorg -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (1/23/2015 1:08:28 PM)

The latest beta patch (available from the first post in this thread) contains all previous patches, and is enough to update from the last official patch.




Coach Zuck -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (1/25/2015 10:25:18 PM)

OK Sorry guys have to ask.
What is the procedure to update to a current ongoing game.
Don't want to ruin a Campaign game already in May '42.

Thanks
Seth




witpqs -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (1/25/2015 11:08:42 PM)


quote:

ORIGINAL: Coach Zuck

OK Sorry guys have to ask.
What is the procedure to update to a current ongoing game.
Don't want to ruin a Campaign game already in May '42.

Thanks
Seth


This is a write up that someone did a long time ago.
quote:

For those of you running PBEM games, here is a recommended update procedure*:

(Note: v1079 refers to the game Release version and v1095 refers to the Update version. Your current version may vary.)

1) Japanese player resolves latest turn using current version v1079.
2) Japanese player saves game.
3) Japanese player exits game.
4) Japanese player sends combat replay to Allied player.
5) Japanese player upgrades to new version v1095.
6) Japanese player issues orders and advances turn.
7) Japanese player sends turn to Allied player.

8) Allied player plays combat replay under old version v1079.
9) Allied player upgrades to new version v1095.
10) Allied player issues orders and advances turn.
11) Allied player send turn file back to Japanese player.

The key is that orders must be entered using the same version and then the turn resolved with that version i.e.:
-J Orders v1079, A Orders v1079, J Resolve v1079, A Replay v1079;
-Both update to v1095, J Orders v1095, A Orders v1095, etc.


For Japanese players playing multiple PBEM games, what this means is that you will need to collect all of your opponents' turns and run them before updating.

After you run each turn, send off the replay file to the Allied player, and ask him to play the replay under the old version. Once you have resolved all of your PBEM opponents' turns, you can now upgrade.


What it basically means is that everything having to do with the same turn must be done with the same version by both players. Think about that statement and it will make things clearer.




Odin -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (1/26/2015 3:27:33 PM)

Hm..this patch messed the game somehwat.

1. On Ships Details Screen the Picture of the ship is flipping up and down.

2. Same with combat window...up and down. Makes me mad.:-)




Odin -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (1/28/2015 5:59:35 AM)


quote:

ORIGINAL: Odin

Hm..this patch messed the game somehwat.

1. On Ships Details Screen the Picture of the ship is flipping up and down.

2. Same with combat window...up and down. Makes me mad.:-)


Ideas, someone?





witpqs -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (1/28/2015 3:04:31 PM)


quote:

ORIGINAL: Odin

quote:

ORIGINAL: Odin

Hm..this patch messed the game somehwat.

1. On Ships Details Screen the Picture of the ship is flipping up and down.

2. Same with combat window...up and down. Makes me mad.:-)


Ideas, someone?



Yup, have had the same problem for years on multiple PCs because I tend not to buy ones with powerful graphics adapters. I just use whatever on-board graphics the motherboard has. The basic problem is that your computer's graphics processing can't keep up. You will see what you described, and during combat resolution you will see part of the screen jump too.

These are the two switches that make the most difference for me. I do use other switches, (like -deepColor on a Windows 8.1 laptop) so the combinations might matter some, but these two are the big ones.

-fixedArt -noFire

-noFire was introduced a long time ago and might be included in -fixedArt (which I think does more). These switches turns off the various animations, for example the wave action on the ship details screen, smoke on that screen, gunfire and explosions in the combat animations screen, and I'm sure others I'm not thinking of. It might be nice to see these things, but believe me, if you like a game like AE you can live without them!




blueatoll -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (1/28/2015 3:18:59 PM)


quote:

ORIGINAL: Odin

Hm..this patch messed the game somehwat.

1. On Ships Details Screen the Picture of the ship is flipping up and down.

2. Same with combat window...up and down. Makes me mad.:-)

Are the ships, by any chance, in the Southern Hemisphere? [;)]




Odin -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (1/28/2015 4:26:31 PM)


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Odin

quote:

ORIGINAL: Odin

Hm..this patch messed the game somehwat.

1. On Ships Details Screen the Picture of the ship is flipping up and down.

2. Same with combat window...up and down. Makes me mad.:-)


Ideas, someone?



Yup, have had the same problem for years on multiple PCs because I tend not to buy ones with powerful graphics adapters. I just use whatever on-board graphics the motherboard has. The basic problem is that your computer's graphics processing can't keep up. You will see what you described, and during combat resolution you will see part of the screen jump too.

These are the two switches that make the most difference for me. I do use other switches, (like -deepColor on a Windows 8.1 laptop) so the combinations might matter some, but these two are the big ones.

-fixedArt -noFire

-noFire was introduced a long time ago and might be included in -fixedArt (which I think does more). These switches turns off the various animations, for example the wave action on the ship details screen, smoke on that screen, gunfire and explosions in the combat animations screen, and I'm sure others I'm not thinking of. It might be nice to see these things, but believe me, if you like a game like AE you can live without them!


Well thank you, but this Problem Shows up when i tried to install the new beta patch...when i start with my former shortcut, it was ok.





Odin -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (1/28/2015 4:28:26 PM)

Ok i have Problems to install the patch correctly.

Shortcut target is:

"C:\Spi\WITPAE\Beta2\War in the Pacific Admiral Edition.exe" -w -deepcolour -altfont -cpu4 -px1680 -py1050 -skipintro

But it says "Error: PW data not found"

Whats wrong?:-(((




Odin -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (1/28/2015 4:56:23 PM)

Problem solved...it works now!

But one Problem left:

The game runs in window, not full size, despite i copied the shortcut commands from my old one, which works perfectly...?





witpqs -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (1/28/2015 5:08:49 PM)

quote:

ORIGINAL: Odin

Problem solved...it works now!

But one Problem left:

The game runs in window, not full size, despite i copied the shortcut commands from my old one, which works perfectly...?



Don't know what the copy you made looks like, but that's no matter. This pic might help.

[image]local://upfiles/14248/8BF20EC70CAD49C09F551490C3701F10.jpg[/image]




witpqs -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (1/28/2015 5:09:43 PM)

And the pics come as a pair because the stupid Microsoft box cannot be expanded to show the whole command line with the switches.

[image]local://upfiles/14248/31FB9D7DFACA46079A1BA1A1F6B6F509.jpg[/image]




witpqs -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (1/28/2015 5:11:36 PM)


quote:

ORIGINAL: Odin

Problem solved...it works now!

But one Problem left:

The game runs in window, not full size, despite i copied the shortcut commands from my old one, which works perfectly...?



So you notice in the above pics that the "Start in" is what tells it where to looks for stuff (the programs 'starting folder', so to speak), but I think you already fixed that.

Second is the "Run" option, making it "Maximized" should do what you are asking about.




Yaab -> RE: Patch 07 - Unofficial Public Beta - 1123x9 updated 28 June 2014 (1/28/2015 5:13:04 PM)

Odin, try dropping the -w switch and run the game in the full screen mode. I get lots of graphical glitches (white text gets black backgrounds, then disappears completely under white foreground etc) in windowed mode from alt-tabbing.




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