n01487477 -> RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012 (10/27/2012 2:28:10 AM)
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Hi Michael - I tried to help Traskott with this but came up empty. The save is included and he is having trouble being able to reload the BB's in port in Tokyo. I've done a number of things This is from JuanG's mod which has high effect quote:
ORIGINAL: n01487477 quote:
ORIGINAL: traskott Ehmmmmm...yes... 480mm, 48cms.... Acording to the editor: Effect: 3969, penetration: 840, load cost 9999, although if I remember correctly, the load cost was modified by me because the field was empty. So I see that, in the end, I would need a Port10 to reload plus naval support?? reArmCost = 3969 * 2 = 7938 So, Port 10 should do it. (p109) quote:
NS = (int) Math.ceil((0.2*reArmCost)-(port_ReArmLevel[portSize-1]/5)); Size 9 + ((1587) - (6500/5)) = 287 NS Size 8 + ((1587) - (6000/5)) = 387 NS So should work ... but ... quote:
ORIGINAL: n01487477 Okay traskott - been playing around for a number of turns and there does indeed seem to be a problem. Even with an AKE and single BB TF at Tokyo and Fukuoka the op's limit comes into effect. I'm not sure if this is a beta or mod problem. I would guess though that JuanG would have tested this and IF my calculations are correct; Port 10 should reload without a problem. And as you have 506 NS in Tokyo - I'm scratching my head[X(]
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