Larry Holt -> Counterbattery fire (1/26/2001 6:21:00 AM)
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The counterbattery routine for off board guns seems to be that when one side fires, if the other side has guns that are not firing some kind of check is made and if it is passed, those guns IMMEDIATELY counterfire. The counterbatterry fire ALWAYS seems to have a damage effect.
Real life counterbattery fire should be so fast and accurate. Its main effect is to make artillery commanders nervous and displace often, unless dug in.
I propose that the guns that fire for a few turns in without pausing have a chance of being located. If enemy guns are located an AI routine would decide if some offboard guns would be pulled from onboard support to fire counterbattery. If a gun is left unused for several turns, it is considered to be displaced or no longer a potential target of interest to the enemy.
In scenarios where one side is defending, its off board guns would be assumed to be dug in so the chance of it displacing or taking damage from counterbattery fire would be reduced.
The exact numbers of turns, probablilites could be tweaked as preferences perhaps? That would let the supported commander (the player) influence how often the supporting commander (the AI routine) displaces while leaving the exact decision up to the gun commander (the AI routine). Once the off board guns start receiving some counterbattery fire, the chances of the supporting commander protecting his own guns and displacing despite what the supporting commander wants would go up some, then again he might just stay in place and keep the fires pouring out despite incoming (& usually ineffective) counterbattery fire in the best redleg tradition.
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An old soldier but not yet a faded one.
OK, maybe just a bit faded.
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