Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (1/4/2013 2:32:41 PM)
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quote:
ORIGINAL: Crackaces quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: Commander Cody Well done, Sir. Would a deliberate attack be worth it here? I guess with 1/1 detection across the causeway that would be too risky. A couple of fresh divisions could be coming over. Any sort of attack which gives up Forts and turns the terrain bonus 180 degrees is fatal for me. My troops stay in their fighting holes, sip tea, and try to forget how hungry they are. ....... Not only the terrain and forts .. but inexperience and supply hurt the attacker ..it seems in both firepower and AV .. One thing I noted different about your situation and you noted on this with combat report animation .. the Imperial Guards were in the frey and that is great they took casulties .. Where is the IJ going to look for reserves .. Not to highjack this thread but the in the context of your thoughts on forts and terrain . I think you are absolutely right on ... Just as evidence from my lastest game .. I got a series of what I thought were great results but once the fort levels went to zero ..everybody surrendered .. I thought I would include evidence [N=1] of my thought process for my post. Here are a series of combat reports from my current PBEM 27 JAN 42 - the surrender date of 07 FEB 1942. I felt pretty good I was extracting a good toll on the IJA but once forts went to zero and the subsequent AV bonus went away .... everybody just gave up: quote:
Ground combat at Singapore (50,84) Japanese Deliberate attack Attacking force 23390 troops, 334 guns, 129 vehicles, Assault Value = 1278 Defending force 32769 troops, 405 guns, 164 vehicles, Assault Value = 862 Japanese adjusted assault: 104 Allied adjusted defense: 1187 Japanese assault odds: 1 to 11 (fort level 2) Combat modifiers Defender: terrain(+), preparation(-), morale(-), experience(-) Attacker: Japanese ground losses: 3095 casualties reported Squads: 9 destroyed, 205 disabled Non Combat: 1 destroyed, 26 disabled Engineers: 1 destroyed, 19 disabled Guns lost 20 (1 destroyed, 19 disabled) Allied ground losses: 291 casualties reported Squads: 9 destroyed, 28 disabled Non Combat: 1 destroyed, 4 disabled Engineers: 1 destroyed, 2 disabled Guns lost 5 (1 destroyed, 4 disabled) ........... [A couple of days of ground bombing and bombardment .] ...................... Ground combat at Singapore (50,84) Japanese Deliberate attack Attacking force 22709 troops, 345 guns, 129 vehicles, Assault Value = 1442 Defending force 32786 troops, 404 guns, 164 vehicles, Assault Value = 831 Japanese engineers reduce fortifications to 1 Japanese adjusted assault: 532 Allied adjusted defense: 1175 Japanese assault odds: 1 to 2 (fort level 1) Combat modifiers Defender: terrain(+), experience(-) Attacker: Japanese ground losses: 2061 casualties reported Squads: 5 destroyed, 209 disabled Non Combat: 1 destroyed, 20 disabled Engineers: 2 destroyed, 11 disabled Allied ground losses: 800 casualties reported Squads: 9 destroyed, 50 disabled Non Combat: 0 destroyed, 39 disabled Engineers: 2 destroyed, 13 disabled Guns lost 25 (10 destroyed, 15 disabled) ....................... Ground combat at Singapore (50,84) Japanese Deliberate attack Attacking force 16086 troops, 272 guns, 60 vehicles, Assault Value = 1465 Defending force 32384 troops, 397 guns, 164 vehicles, Assault Value = 791 Japanese adjusted assault: 7 Allied adjusted defense: 1219 Japanese assault odds: 1 to 174 (fort level 1) Combat modifiers Defender: terrain(+), preparation(-) Attacker: Japanese ground losses: 2009 casualties reported Squads: 31 destroyed, 134 disabled Non Combat: 0 destroyed, 22 disabled Engineers: 1 destroyed, 7 disabled Guns lost 39 (2 destroyed, 37 disabled) Allied ground losses: 96 casualties reported Squads: 3 destroyed, 19 disabled Non Combat: 1 destroyed, 1 disabled Engineers: 0 destroyed, 2 disabled .................. Ground combat at Singapore (50,84) Japanese Deliberate attack Attacking force 19340 troops, 334 guns, 128 vehicles, Assault Value = 1368 Defending force 32306 troops, 397 guns, 164 vehicles, Assault Value = 774 Japanese engineers reduce fortifications to 0 Japanese adjusted assault: 6 Allied adjusted defense: 861 Japanese assault odds: 1 to 143 (fort level 0) Combat modifiers Defender: terrain(+), morale(-), experience(-) Attacker: Japanese ground losses: 2353 casualties reported Squads: 35 destroyed, 112 disabled Non Combat: 0 destroyed, 14 disabled Engineers: 17 destroyed, 12 disabled Guns lost 30 (3 destroyed, 27 disabled) Allied ground losses: 75 casualties reported Squads: 0 destroyed, 9 disabled Non Combat: 0 destroyed, 2 disabled Engineers: 0 destroyed, 1 disabled ................. Ground combat at Singapore (50,84) Japanese Shock attack Attacking force 22006 troops, 302 guns, 265 vehicles, Assault Value = 1761 Defending force 32380 troops, 397 guns, 164 vehicles, Assault Value = 777 Japanese adjusted assault: 288 Allied adjusted defense: 777 Japanese assault odds: 1 to 2 (fort level 0) Combat modifiers Defender: terrain(+), preparation(-), morale(-), experience(-) Attacker: shock(+) Japanese ground losses: 1550 casualties reported Squads: 213 destroyed, 23 disabled Non Combat: 1 destroyed, 55 disabled Engineers: 2 destroyed, 18 disabled Guns lost 40 (1 destroyed, 39 disabled) Allied ground losses: 409 casualties reported Squads: 27 destroyed, 66 disabled Non Combat: 2 destroyed, 47 disabled Engineers: 0 destroyed, 2 disabled Guns lost 16 (1 destroyed, 15 disabled) Vehicles lost 64 (28 destroyed, 36 disabled) ..................... Ground combat at Singapore (50,84) Japanese Shock attack Attacking force 59685 troops, 692 guns, 444 vehicles, Assault Value = 1649 Defending force 31651 troops, 396 guns, 139 vehicles, Assault Value = 693 Japanese adjusted assault: 524 Allied adjusted defense: 761 Japanese assault odds: 1 to 2 (fort level 0) Combat modifiers Defender: terrain(+), preparation(-), experience(-) Attacker: shock(+) Japanese ground losses: 3440 casualties reported Squads: 56 destroyed, 182 disabled Non Combat: 3 destroyed, 109 disabled Engineers: 28 destroyed, 47 disabled Guns lost 69 (33 destroyed, 36 disabled) Vehicles lost 30 (2 destroyed, 28 disabled) Allied ground losses: 984 casualties reported Squads: 21 destroyed, 234 disabled Non Combat: 5 destroyed, 73 disabled Engineers: 5 destroyed, 29 disabled Guns lost 69 (12 destroyed, 57 disabled) Vehicles lost 16 (9 destroyed, 7 disabled) Units destroyed 1 ...................... Ground combat at Singapore (50,84) Japanese Shock attack Attacking force 21129 troops, 352 guns, 129 vehicles, Assault Value = 1452 Defending force 30319 troops, 387 guns, 131 vehicles, Assault Value = 522 Japanese adjusted assault: 45 Allied adjusted defense: 713 Japanese assault odds: 1 to 15 (fort level 0) Combat modifiers Defender: terrain(+), experience(-) Attacker: shock(+) Japanese ground losses: 2910 casualties reported Squads: 48 destroyed, 151 disabled Non Combat: 4 destroyed, 48 disabled Engineers: 26 destroyed, 21 disabled Guns lost 20 (9 destroyed, 11 disabled) Allied ground losses: 844 casualties reported Squads: 28 destroyed, 33 disabled Non Combat: 10 destroyed, 36 disabled Engineers: 2 destroyed, 8 disabled Guns lost 12 (5 destroyed, 7 disabled) Vehicles lost 6 (2 destroyed, 4 disabled .................. Ground combat at Singapore (50,84) Japanese Shock attack Attacking force 20672 troops, 363 guns, 230 vehicles, Assault Value = 1389 Defending force 29693 troops, 383 guns, 129 vehicles, Assault Value = 495 Japanese adjusted assault: 230 Allied adjusted defense: 921 Japanese assault odds: 1 to 4 (fort level 0) Combat modifiers Defender: terrain(+), experience(-) Attacker: shock(+) Japanese ground losses: 4399 casualties reported Squads: 67 destroyed, 121 disabled Non Combat: 4 destroyed, 38 disabled Engineers: 31 destroyed, 20 disabled Guns lost 41 (6 destroyed, 35 disabled) Vehicles lost 24 (1 destroyed, 23 disabled) Allied ground losses: 639 casualties reported Squads: 30 destroyed, 11 disabled Non Combat: 4 destroyed, 15 disabled Engineers: 0 destroyed, 1 disabled Guns lost 11 (2 destroyed, 9 disabled) .............. Ground combat at Singapore (50,84) Japanese Shock attack Attacking force 52815 troops, 673 guns, 443 vehicles, Assault Value = 1286 Defending force 29479 troops, 381 guns, 129 vehicles, Assault Value = 473 Japanese adjusted assault: 2095 Allied adjusted defense: 613 Japanese assault odds: 3 to 1 (fort level 0) Japanese forces CAPTURE Singapore !!! Combat modifiers Defender: terrain(+), experience(-) Attacker: shock(+) Japanese ground losses: 3019 casualties reported Squads: 34 destroyed, 108 disabled Non Combat: 13 destroyed, 127 disabled Engineers: 3 destroyed, 10 disabled Guns lost 19 (7 destroyed, 12 disabled) Allied ground losses: 34573 casualties reported Squads: 984 destroyed, 0 disabled Non Combat: 2493 destroyed, 0 disabled Engineers: 117 destroyed, 0 disabled Guns lost 426 (426 destroyed, 0 disabled) Vehicles lost 187 (187 destroyed, 0 disabled) Units destroyed 34 ................. However, as I mentioned before these losses in IJA forces given scenario #1 threw a huge mokey wrench into the Burma campaign. So my point being that there are the forces and evidence [N=1, my currrent game] for the IJ to keep taking losses and reduce the fort levels at a tremendous cost .. if your opponent so desires ... I am thinking although he is reeling right now from the punch in the nose and finding units to throw into the frey ..... [8D] Ok back to your local braodcast .[:D] Just to be clear, nobody who reads this AAR should ever worry about hijacking it. I like traffic; it's one thing that keeps me writing. Forum space is cheap. If this AAR goes to 1000 pages so what? One deal I made with Mike pre-game was I would write it so he could examine it after and learn from it, and me from his. The more opinions that get chucked into the mix the more potential learning. Your combat results are very interesting to me. I wish I had your opponent's decisions to lay alongside them. I suspect he played a lot with Reserve settings in the first few attacks. I also think he varied his engineer commitments a lot day-by-day, with more earlier. He also had a large reserve he only committed around the third day of attacks, after he saw you consistently show (-) on experience and morale. Morale is a killer; great COs help there I think. The KIA ratios are also illustrative across the days. Too many players focus on disabled. Dead is dead. But over the course of these attacks you did very well at Singers' main job--to cripple and delay. Scenario 1 is different, and in my game with no HRs he has the flexibility to move a lot of fresh troops down from Manchuria for Burma, but you still did very well with only Forts 2 as a starting point.
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