RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (Full Version)

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Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/12/2013 10:29:44 PM)

August 11, 1942

"Nobody Suspects the Spanish Inquisition!!!

This turn took me over two hours. Like assembling a Swiss watch. I put Alfred's advice into motion, especially on re-jiggering reinforcement statuses with disabled device totals. I did commit the Aussie 7th to MUTTLEY. It's a march, but it's worth it I think.

1) The title refers to this event. What kind of crazy idiot lays mines in the Irrawaddy River? [:)] But if you want to use heavy cruisers as minesweepers I won't object. This also says he may be letting go of the resident surface/bombardment TF in Rangoon harbor. Maybe for supply reasons?

TF 119 encounters mine field at 54,54

Japanese Ships
DD Yunagi
DD Asanagi
DD Matsukaze
DD Sagiri
CA Furutaka, Mine hits 1

7 mines cleared

2) As Batavia rapidly empties of troops an air evac is underway. Some going to Cocos I. which has become a stout little air base. Some to Darwin. The fighters to PBang where there is plenty of supply and av support. They will be eaten down to a nub, but they may buy some peace for fort-building.

One raid where they mattered.

Morning Air attack on Palembang , at 48,91

Weather in hex: Severe storms

Raid spotted at 27 NM, estimated altitude 19,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
A6M2 Zero x 26
A6M3 Zero x 8
G4M1 Betty x 25
Ki-43-Ic Oscar x 13

Allied aircraft
Fulmar II x 2
Sea Hurricane Ib x 1
P-39D Airacobra x 6

Japanese aircraft losses
A6M2 Zero: 1 destroyed
G4M1 Betty: 4 destroyed, 6 damaged


Allied aircraft losses
P-39D Airacobra: 1 destroyed

Airbase hits 2
Runway hits 2

3) Bombing force at Chungking picked up 200-300% today. About time for another ground attack I think. Forts are the same and all the infantry is rested and fully supplied. Most of the arty has at least 50 supply. Some of the HQs are out, but there are many of them. I think a next attack still doesn't drop forts, but I could be wrong. It would be bloody for sure.

About-the-best recon I'm going to get of Tsuyung says there are 4 LCUs there. About 2500 men, about 25 guns. A holding force. If and when Rangoon is mine the Burma Road might be possible without too much time lag.

4) In Burma many units are on the move. Troop bombing is normally bad. One raid in particular is damaging. 62 unescorted Bettys . . . If only.

Afternoon Air attack on 30th Chinese Corps, at 55,53 (Pegu)

Weather in hex: Clear sky

Raid spotted at 17 NM, estimated altitude 15,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
G4M1 Betty x 62

Japanese aircraft losses
G4M1 Betty: 9 damaged

Allied ground losses:
287 casualties reported
Squads: 0 destroyed, 20 disabled
Non Combat: 2 destroyed, 12 disabled
Engineers: 0 destroyed, 1 disabled

5) On the ground the Tavoy refugees are halted and told to stand fast. The two Chinese corps south of the rally point are split, one to stand, one to move to the SE hex from Moulmein. The small force north of the river, part of which is prepping for Chinag Mai, is split in two directions. The incoming theater reserves north of Rangoon are somewhat split to address hexsides. One light armor unit in Bassein is sent across the river SW to the marshes to close that side when it comes into Rangoon going NE.

6) Bombing is shifted to Chiang Mai. There is no CAP. Multiple recon planes are hit or destroyed.

7) O16 lays a tiny minefield in Balikpapan and is hit by DCs three times on the withdrawal. Soerbaja cannot serve as a sub base any longer. It has fuel but cannot rearm anything. Some of its subs are sent to Colombo, some to Calcutta where there is an AS, and some to Darwin.

8) Soerbaja port and yard are bombed again. HMS Exeter looks ot be a gonner. The other two ships in, a DD and a CL, are ordered to ready to get underway despite major damage.

Afternoon Air attack on Soerabaja , at 56,104

Weather in hex: Thunderstorms

Raid detected at 13 NM, estimated altitude 16,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
G4M1 Betty x 39

Japanese aircraft losses
G4M1 Betty: 13 damaged

Allied Ships
CA Exeter, Bomb hits 1, heavy fires, heavy damage




Alfred -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/13/2013 2:17:39 AM)

quote:

ORIGINAL: Bullwinkle58

August 11, 1942

"Nobody Suspects the Spanish Inquisition!!!

This turn took me over two hours. Like assembling a Swiss watch...


... 6) Bombing is shifted to Chiang Mai. There is no CAP. Multiple recon planes are hit or destroyed...



Actually I think the title of the post more appropriately reflected this action than that of mining the Irrawaddy. The mining is just bringing a new weapon into the same fight and one which should have been considered by your opponent. Still a frontal assault albeit one of much greater subtlety than ordering a deliberate attack.

On the other hand, hitting the Chiang Mai airfields appears to be launching a new offensive not related to the main show at Rangoon/Pegu but in actual fact is an indirect attack by hitting the support pillars of the Rangoon/Pegu Japanese defence. It would have caught your opponent completely by surprise. Any data on just how many recon planes were lost; planes which I daresay were being used to improve the effectiveness of the enemy 2E Ground Attacks.

Your opponent should respond quickly by reallocating some defence to Chiang Mai. That will help to reduce the pressure on you elsewhere. Your task now is to not get suckered into a CAP trap over Chiang Mai but hit other auxiliary airfields which support the Japanese defence. If Raeheng (or any other airbase) has reached level 4 and you can reach it, target it. Keep him on the hop. Once the enemy starts dispersing their fighters you can seriously start contemplating setting up some CAP traps.

For the history buffs, IIRC the Spanish Inquisition had 18 chapters who whilst following central policy, exercised their own initiative. Make your opponent feel as if he is confronting 18 Inquisitions.

Alfred

Edit: PS. Only 2 hours. I see you are still on training wheels.




Alfred -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/13/2013 3:33:57 AM)


quote:

ORIGINAL: Bullwinkle58

To Alfred.

Wow. You would be a very scary opponent. [:)]


Not scary, much more likely to be viewed as an unpleasant and unreasonable opponent because I would not:

(a) allow any mulligans - one makes a mistake one lives with the consequences, any ten years olds should just move along to the Xbox stand
(b) be interested in assisting the opponent to enjoy playing his game - war is no entertainment, the game attempts to be as true as possible (within it's inherent limitations) to real world considerations, the events covered by the game were deadly serious
(c) be sympathetic to an opponent who has not invested the time to learn the game mechanics or hasn't thought through the consequences of his plans
(d) hesitate to identify an opponent who baled out without a very good reason; death would be acceptable, provided it came as a surprise
(e) disregard the victory conditions set by the devs

And before anyone accuses me of it, never once over the years of me commenting on AE and its predecessor have any of my suggestions been criticised as being "gamey"


Clearly my grasp of the land game is at very average levels.


If by average you mean at a level commonly exhibited by the majority of players, perhaps. This game, precisely because it attempts to replicate (within its limitations) real world considerations places a premium on logistics. Some AE players are drawn to the game primarily by the logistics aspect, but most don't. Most are drawn in by the naval combat aspect, with the aerial combat aspect a close second. This is why so many players get bored if they are not doing some "killing" when in fact, just as it is in the real world, not doing "killing" is usually the better course of action. For the participants at the pointy end, war is a long boring period punctuated by short periods of intense activity. Very few play AE because they are primarily drawn to it's land combat. Those who are generally concentrate on Eastern Front games which are designed with land warfare uppermost.

In your case you are drawn to the naval aspects. Flanking considerations have limited relevance for naval operations. ZOCs have very limited applicability to naval warfare. LOC is significantly different to SLOC, especially when implemented in computer games. It isn't surprising you prefer to see the natural blue of the ocean without the imposition of unnatural hexagons.



Some I did not know, such as the Reserve mode mechanisms and air attacks. I was also operating under the assumption that I had a ticking clock on Chinese replacement at all vis a vis Chungking. Replacements seem to me to have a very large random factor; I have always left the taps open everywhere to try to beat the odds and get some replacements in somewhere. I had not thought through the idea of not replacing in Reserve units. I was more of a "they're safer, put new men there" mindset. Your explanation makes sense and is 180 degrees from my past practices.


Have a read of this current main AE forum thread on logistics

http://www.matrixgames.com/forums/tm.asp?m=3428992

and the link provided back to the Logistics 101 thread. Whilst it is dealing with supply considerations in China it is actually relevant to replacements. The key is to recall the supply path cost which impacts not just on the movement of supplies and raw materials but the capacity to take replacements. The supply path cost together with the operations mode of the LCU are the main determinants on how often replacements are taken. A unit in rest mode will more often look to take replacements than a cohabiting unit which is in combat mode.



I also do not think enough about hexsides. Part of it is playing with hexes off at all. Part of it is too high a focus on roads and rails and an aversion to going cross-country in Burma. But you are completely right on closing off sides with soft, weak, throw-away units, of which I have many in the area. I have made his air targeting job a lot easier. If I were playing this again starting three months ago I'd do a lot differently.


This is common amongst many AE players who are not creative enough in using their assets, instead relying upon frontal approaches. When confronted by an opponent who shares the same mindset, the biggest mass usually wins. Quite some time ago there was a lengthy discussion in Cribtop's AAR of indirect approaches. He has implemented them very well and is well on his way to achieving an auto victory for Japan, by the latest on 1 January 1944 but with reasonable prospects of achieving it in the last quarter of 1943.

I have always said that one of the key tactical ploys is to make one's opponent choose. The more choices to be made the greater likelihood that the opponent will make a mistake.



I have been thinking of Chiang Mai as first a RR problem (Bangkok), and secondarily as a minor AF problem. But Level 4, potential 7, is not minor any longer. And your points about supply seepage to the battle zone is one I had not thought of.

The three units near Moulmein have a checkered past. The brown Indian one on the coast is the Tavoy refugees, pounded to mush and out of supply. I don't know if the Tavoy Japanese are right behind them or if they stayed put. I have no recon available. I had seen them wholly as a hexside blocking force, either on the road from Tavoy, or one hex to the east. They can't survive any sort of supplied attack. The two Chinese I aimed to the rally point two turns ago I think to hold the hex, as well as add low-supply but otherwise good AV to the mix. On the last turn one Japanese LCU appeared in the rally hex. Don't know what it is. Pegu LCU count is the same, but I get a read of one xAP in Moulmein harbor, so it might be new. Regardless, your point about leaving those two Chinese units south of the river to join the stack without the crossing is good. But they are very low on supply.


Oh I do recall the unfocussed wanderings of those Chinese units. It only took Moses 40 days to lead the Israelites across the desert because he was focussed. You instead looked at Chiang Mai first, then Raeheng, then entered an orienteering event, never being quite focussed on getting the units to complement their marching tempos, let alone settling on an objective and a meaningful mission for them.[:)]

Regarding their low supply levels, at least for the beat up Indian refugees, you can and should drop some supply from the air. That is one way to avoid the eventual CAP trap I mentioned in the previous post. You won't like this but being on a coastal hex you should interrupt your PA from their usual naval search missions to every so often drop some supply. Place the units on rest mode and being stationary they will start to recover. If they get shattered by a relief force they will have contributed by drawing away from Moulmein enemy units


I hear you on the Auusie 7th. After the two USMC divisions it's my favorite LCU right now. It has taken very, very little damage from the air. I think it has six disabled squads, pretty amazing. I hesitate to move it, but I think it's my best shot. As you say, Moulmein will not have good prep. In some cases virtually no prep. My hesitation is because Chinese units can do OK as they stand, but when they break and rout the losses are fearsome.

Overall I agree with you I have to re-do my replacement settings. They were driven by misunderstanding and misremembering (pick one [:)]) the mechanics of how replacements arrive disabled. Head slapper.

Thanks a bunch, Alfred. Moulmein may not work, but this whole campaign has been a massive learning experience.

There is a distinct possibility that Muttley will not deliver Moulmein. Not least being your own supply considerations in the midst of the monsoon season. It will however be you setting the agenda and forcing your opponent to respond. All the while Japanese access to the oil/fuel of Palembang becomes more and more a moot point.



Alfred




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/13/2013 9:22:05 PM)

quote:

ORIGINAL: Alfred

quote:

ORIGINAL: Bullwinkle58

August 11, 1942

"Nobody Suspects the Spanish Inquisition!!!

This turn took me over two hours. Like assembling a Swiss watch...


... 6) Bombing is shifted to Chiang Mai. There is no CAP. Multiple recon planes are hit or destroyed...



Actually I think the title of the post more appropriately reflected this action than that of mining the Irrawaddy. The mining is just bringing a new weapon into the same fight and one which should have been considered by your opponent. Still a frontal assault albeit one of much greater subtlety than ordering a deliberate attack.

On the other hand, hitting the Chiang Mai airfields appears to be launching a new offensive not related to the main show at Rangoon/Pegu but in actual fact is an indirect attack by hitting the support pillars of the Rangoon/Pegu Japanese defence. It would have caught your opponent completely by surprise. Any data on just how many recon planes were lost; planes which I daresay were being used to improve the effectiveness of the enemy 2E Ground Attacks.

This is the combat report for that attack. The animation showed six Recon-type planes damaged, one torpedo type damaged, and one torpedo-type destroyed. The Lily reported shows the FOW implications. It has long been my belief that any Japanese plane sighted which is not 100% IDed is called a torpedo-type by the FOW module.


Afternoon Air attack on Chiang Mai , at 58,53

Weather in hex: Overcast

Raid spotted at 33 NM, estimated altitude 11,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
no flights

Allied aircraft
Blenheim IV x 3
Wellington Ic x 2

Japanese aircraft losses
Ki-48-Ib Lily: 1 destroyed on ground

Allied aircraft losses
Wellington Ic: 1 damaged

Japanese ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Airbase hits 1
Runway hits 5


Your opponent should respond quickly by reallocating some defence to Chiang Mai. That will help to reduce the pressure on you elsewhere. Your task now is to not get suckered into a CAP trap over Chiang Mai but hit other auxiliary airfields which support the Japanese defence. If Raeheng (or any other airbase) has reached level 4 and you can reach it, target it. Keep him on the hop. Once the enemy starts dispersing their fighters you can seriously start contemplating setting up some CAP traps.

Good idea to mix it up. My raids are so small that a real CAP trap isn't needed to whack them. 2-3 planes is a medium effort now. I have done a few CAP traps over the months, but at Singers and PBang. Burma doesn't have the numbers. All my CAP and LRCAP is trying to do there now is disrupt bombing. I can't really hurt his inventories much. AA does that if anything does.

For the history buffs, IIRC the Spanish Inquisition had 18 chapters who whilst following central policy, exercised their own initiative. Make your opponent feel as if he is confronting 18 Inquisitions.

And encountering 18 models of Comfy Chair? [:)]

Alfred

Edit: PS. Only 2 hours. I see you are still on training wheels.

By some measures. But I DO have a life (and a wife.) Friday I started dealing with AE at 7 AM. Between turns in two PBEM games, AARs, research, forum reading and posting, screen shots, and more forum postings I was still on AE at 4 PM. At some point it becomes a job.





Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/13/2013 9:33:03 PM)


quote:

ORIGINAL: Alfred


quote:

ORIGINAL: Bullwinkle58

To Alfred.

Wow. You would be a very scary opponent. [:)]


Not scary, much more likely to be viewed as an unpleasant and unreasonable opponent because I would not:

(a) allow any mulligans - one makes a mistake one lives with the consequences, any ten years olds should just move along to the Xbox stand
(b) be interested in assisting the opponent to enjoy playing his game - war is no entertainment, the game attempts to be as true as possible (within it's inherent limitations) to real world considerations, the events covered by the game were deadly serious
(c) be sympathetic to an opponent who has not invested the time to learn the game mechanics or hasn't thought through the consequences of his plans
(d) hesitate to identify an opponent who baled out without a very good reason; death would be acceptable, provided it came as a surprise
(e) disregard the victory conditions set by the devs

And before anyone accuses me of it, never once over the years of me commenting on AE and its predecessor have any of my suggestions been criticised as being "gamey"


Clearly my grasp of the land game is at very average levels.


If by average you mean at a level commonly exhibited by the majority of players, perhaps. This game, precisely because it attempts to replicate (within its limitations) real world considerations places a premium on logistics. Some AE players are drawn to the game primarily by the logistics aspect, but most don't. Most are drawn in by the naval combat aspect, with the aerial combat aspect a close second. This is why so many players get bored if they are not doing some "killing" when in fact, just as it is in the real world, not doing "killing" is usually the better course of action. For the participants at the pointy end, war is a long boring period punctuated by short periods of intense activity. Very few play AE because they are primarily drawn to it's land combat. Those who are generally concentrate on Eastern Front games which are designed with land warfare uppermost.

In your case you are drawn to the naval aspects. Flanking considerations have limited relevance for naval operations. ZOCs have very limited applicability to naval warfare. LOC is significantly different to SLOC, especially when implemented in computer games. It isn't surprising you prefer to see the natural blue of the ocean without the imposition of unnatural hexagons.



Some I did not know, such as the Reserve mode mechanisms and air attacks. I was also operating under the assumption that I had a ticking clock on Chinese replacement at all vis a vis Chungking. Replacements seem to me to have a very large random factor; I have always left the taps open everywhere to try to beat the odds and get some replacements in somewhere. I had not thought through the idea of not replacing in Reserve units. I was more of a "they're safer, put new men there" mindset. Your explanation makes sense and is 180 degrees from my past practices.


Have a read of this current main AE forum thread on logistics

http://www.matrixgames.com/forums/tm.asp?m=3428992

and the link provided back to the Logistics 101 thread. Whilst it is dealing with supply considerations in China it is actually relevant to replacements. The key is to recall the supply path cost which impacts not just on the movement of supplies and raw materials but the capacity to take replacements. The supply path cost together with the operations mode of the LCU are the main determinants on how often replacements are taken. A unit in rest mode will more often look to take replacements than a cohabiting unit which is in combat mode.



I also do not think enough about hexsides. Part of it is playing with hexes off at all. Part of it is too high a focus on roads and rails and an aversion to going cross-country in Burma. But you are completely right on closing off sides with soft, weak, throw-away units, of which I have many in the area. I have made his air targeting job a lot easier. If I were playing this again starting three months ago I'd do a lot differently.


This is common amongst many AE players who are not creative enough in using their assets, instead relying upon frontal approaches. When confronted by an opponent who shares the same mindset, the biggest mass usually wins. Quite some time ago there was a lengthy discussion in Cribtop's AAR of indirect approaches. He has implemented them very well and is well on his way to achieving an auto victory for Japan, by the latest on 1 January 1944 but with reasonable prospects of achieving it in the last quarter of 1943.

I have always said that one of the key tactical ploys is to make one's opponent choose. The more choices to be made the greater likelihood that the opponent will make a mistake.



I have been thinking of Chiang Mai as first a RR problem (Bangkok), and secondarily as a minor AF problem. But Level 4, potential 7, is not minor any longer. And your points about supply seepage to the battle zone is one I had not thought of.

The three units near Moulmein have a checkered past. The brown Indian one on the coast is the Tavoy refugees, pounded to mush and out of supply. I don't know if the Tavoy Japanese are right behind them or if they stayed put. I have no recon available. I had seen them wholly as a hexside blocking force, either on the road from Tavoy, or one hex to the east. They can't survive any sort of supplied attack. The two Chinese I aimed to the rally point two turns ago I think to hold the hex, as well as add low-supply but otherwise good AV to the mix. On the last turn one Japanese LCU appeared in the rally hex. Don't know what it is. Pegu LCU count is the same, but I get a read of one xAP in Moulmein harbor, so it might be new. Regardless, your point about leaving those two Chinese units south of the river to join the stack without the crossing is good. But they are very low on supply.


Oh I do recall the unfocussed wanderings of those Chinese units. It only took Moses 40 days to lead the Israelites across the desert because he was focussed. You instead looked at Chiang Mai first, then Raeheng, then entered an orienteering event, never being quite focussed on getting the units to complement their marching tempos, let alone settling on an objective and a meaningful mission for them.[:)]

Regarding their low supply levels, at least for the beat up Indian refugees, you can and should drop some supply from the air. That is one way to avoid the eventual CAP trap I mentioned in the previous post. You won't like this but being on a coastal hex you should interrupt your PA from their usual naval search missions to every so often drop some supply. Place the units on rest mode and being stationary they will start to recover. If they get shattered by a relief force they will have contributed by drawing away from Moulmein enemy units


I hear you on the Auusie 7th. After the two USMC divisions it's my favorite LCU right now. It has taken very, very little damage from the air. I think it has six disabled squads, pretty amazing. I hesitate to move it, but I think it's my best shot. As you say, Moulmein will not have good prep. In some cases virtually no prep. My hesitation is because Chinese units can do OK as they stand, but when they break and rout the losses are fearsome.

Overall I agree with you I have to re-do my replacement settings. They were driven by misunderstanding and misremembering (pick one [:)]) the mechanics of how replacements arrive disabled. Head slapper.

Thanks a bunch, Alfred. Moulmein may not work, but this whole campaign has been a massive learning experience.

There is a distinct possibility that Muttley will not deliver Moulmein. Not least being your own supply considerations in the midst of the monsoon season. It will however be you setting the agenda and forcing your opponent to respond. All the while Japanese access to the oil/fuel of Palembang becomes more and more a moot point.



Alfred



Lots of gems in here, Alfred. I need to get tot he Sunday turns. But I have read this and will re-read it Monday. In particular the "wandering Chinese" portions hit home. I re-directed them every time he reacted, but in the process didn't get much use out of them.

I give MUTTLEY at best a 50% chance. I expect him to react on the water aggressively once the plan is clearer.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/14/2013 1:06:46 AM)

August 12, 1942

Circling

Like fighters looking for an opening. Various pieces continue to move.

1) My long, large supply train from CT into Bombay is found today by I-24. xAK Johilla sunk. Not a lot of escort or air ASW assets up here, but it's also a pretty long patrol for him. Four big TFs already in to Bombay and unloaded. About 350,000 supply in the pipeline, flooding the bases all the way to Calcutta where the Chittagong relief convoys load. Much more still in the pipe from CT.

2) CM Abdiel, an interesting little ship, is due to withdraw very soon. Most Allied players know she can serve as a FT asset, and she is very fast. DD fast. I hope Mike doesn't know this as she is sent on a near-suicide supply run into Pegu with 500 supply on board. She is intercepted by two small IJN DDs and just walks away from them firing as she goes. The CO chooses to head back to Port Blair without delivering (and I didn't force him in the settings.) But there's a chance Mike thinks I've been mining in substantial quantities at Moulmein or Tavoy.

3) KXV sinks PB Kinsyo Maru #2 in the exit route from the Malacca Strait. It's with two xAKs head north. Could be supplies, could be a small base force for one of the bases.

4) Allied bombers hit Pisanuloke in northern Thailand (I think, might still be Burma) and get very light AA. No CAP. Couple of runways holes. B-17s hit Luangprabang. No AA. Think it's empty. One supply hit. Just to test Alfred's theory one light raid of Blenheims return to Chiang Mai and find a big CAP. Three are lost, but that's the price of science.

5) Replacement/Reserve practices fully instituted. The pools already had a mini-spike in Squads. The troop bombing at Pegu is especially bad today, but the units march on. Some tweaks to the hexside tactics are ordered, but won't require major shifts in space by the LCUs. In particular trying to send an HQ across the Pegu/Rangoon border. Not sure it will work as there's no Av. In fact I'm pretty sure it wont' now that I ordered it. I'll look for a tiny AV unit at Pegu to send that way.

6) Soerbaja, naked of fighters now, is crushed again with port attacks. Exeter is in the yards with 90 system; she'll probably die tomorrow. The other two, a DD and CL, were a day away form making way off the pier. They were hit hard and are on fire. I'm not getting a Christmas card from the Cruiser Sailors' Assoc. this year. 25 Bettys are damaged in the raids.

7) PBang is back in the fort-building business. Six points in two days. Today 32 Nicks come to attack two MLs in the harbor. Nine are damaged for no hits. Might be a precursor to a landing.

8) IJA landing at Busuanga in the PI. There are multiple bases still with US flags in the islands.

9) Straggler Chines units without supply out in the countryside cutting roads, unable to get back to Chungking. Two are attacked and retreat. I'd just as soon they died and joined the queue.


Ground combat at 75,46 (near Chungking)

Japanese Shock attack

Attacking force 3507 troops, 38 guns, 0 vehicles, Assault Value = 126

Defending force 2459 troops, 25 guns, 0 vehicles, Assault Value = 36

Japanese adjusted assault: 111

Allied adjusted defense: 37

Japanese assault odds: 3 to 1

Combat modifiers
Defender: terrain(+), fatigue(-), experience(-), supply(-)
Attacker: shock(+), leaders(+), leaders(-)

Japanese ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
828 casualties reported
Squads: 19 destroyed, 1 disabled
Non Combat: 26 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (3 destroyed, 0 disabled)
Units retreated 2

Defeated Allied Units Retreating!

Assaulting units:
66th Infantry Regiment

Defending units:
3rd Chinese Cavalry Corps
39th Group Army




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/18/2013 4:41:43 PM)

August 13, 1942

Sweep, Sweep, Sweep

A slow day with a lot of men marching.

1) Japanese re-supply efforts continue in Burma as the TF seen two days ago has continued up the coast to the height of Tavoy. SS KX takes a shot and misses, but the last three Beauforts at Port Blair come out and put a fish into xAK Celebes Maru.

Some kind of Japanese TF comes into Port Blair where my brave CM FT is unloading the supplies which were intended for Pegu. The incursion is at night and the two forces pass without a shot. By morning the Japanese are gone again. I have one Walrus on Port Blair, hardly complete search coverage. My guess is the IJN force is cruisers and DDs in place to cordon off the coast so supply convoys can run up to Rangoon.

2) At least a dozen Japanese sweeps using over 400 fighters occur all over the map and all are met by open skies. I have stood down much of the Allied air force to try to get something into the pools. The bombers come to the normal places: PBang, Soerbaja, Chungking, Rangoon, Pegu. AA gets some, about 400 troops are lost in Burma. The marching MUTTLETYS are very vulnerable terrain-wise, and have little organic AA.

3) Soerbaja port and yard get 53 unescorted Bettys. Three cruisers are in the yards, some with over 90 System damage. They won't emerge, but yard bombing is better than troops or AF for supply reasons. Two DDs will dash for the light tomorrow, but they're also both damaged. Soerbaja has no aircraft of any kind in residence any longer. The troops are about 80-% supplied behind Level 6 forts. I don't know what is in the bases cutting Soerbaja off from Java; I send a small LCU out to see if one is empty and could be opened for a day or two to flow some supply from Batavia where it is no longer needed. Batavia's garrison is almost all at Palembang now. The last scraps of white restricted are flying out in the next week.

4) Allies 2E in Burma either do not fly or do pinpricks on Moulmein AF for no results.

5) Cats from the western Aleutians recon Para Jima very boldly in two phase, getting a solid D/L. This is more to poke Japan than for any near-term amphib use. The northern map is getting fairly solidly defended this summer. Winter will see big resupply and further fortification. If there is no Japanese reaction I see a move on the Kuriles by summer 1943.

6) Japanese TFs are seen between Eniwetok and Wake, now for a couple of days. Might be a screen against supply runs to E. IF it's a serious move on Wake that base is more fortified than E. and has attack planes plus three solid fighter squadrons. The USMC Buffalos were withdrawn today to make AF space and reduce stacking. I think they're the last of that model on the board.

7) Lots of boring repair, re-positioning, pilot work etc. done today. Waiting on MUTTLEY. Many engineer units arrived today as well, plus two IDs in CONUS. I think they're restricted, but will check.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/19/2013 6:12:01 PM)

August 14, 1942

Dud, Dud, Dud

1) Five Allied subs are on patrol in shallow water between Tavoy and Rangoon. Mutually supporting zones. Several more are in deep water a bit farther off-shore. Hard DLs are in hand on supply TFs running up the coast for Moulmein and Rangoon. And the torpedoes just keep bouncing. Also, just south of Honshu.

2) Massive troop bombing of the MUTTLEYs. About 800 lost. The code routed the stack north up the road before SW into the rally hex. As far as I can tell the hexside directly to the rally hex is open; two late-ordered LCUs in the Pegu hex are in fact heading to cross it. And extra week of bombing at 800 per day? Wonderful. Love this game sometimes.

3) Cruisers and DDs bombard Rangoon stack again. 29 casualties. Maybe the minefield (since swept) made them hang around.

4) Eniwetok gets light bombing and a lot of recon activity over Wake.

5) Soerbaja gets 60 bombers and one more bomb is planted on CL Concord and CA Exeter. The ships in port continue to hang in there. The LCU probes of the sealing bases are about half-way to their targets. The LCUs at Soerbaja soak up all the supply generated by refineries and LI and are fine. He can bomb until the cows come home and it won't matter. If he wants the base he has to take it. I continue to not understand Japan's land strategy as time rolls on toward the autumn.

The same thing is seen at Chungking. Today, lots of AF bombing. The base made 400 organic, untouchable supply. All went into the LCUs. They're fat, happy. Morale high, fatigue at 2. AA is operating. He lost probably five bombers to ops damage based on AA damage reports. It didn't dent the defense a whit.

6) Twenty B-17s raid Truk from Rabaul. Rabaul is less than a week away form Level 6, and the Air HQ the B-17s belong to is now in residence. They are set on Port alone despite carriers seen by recon. On the next raid I'll probably go to Naval/Port as naval bombing skill is in the 50s at least for most pilots now, and I think Japan has learned to not leave a lot of ships disbanded at Truk. The CAP is heavy, composed mostly of Hiryu and Shokaku Zeros. They're in a base hex and thus at 50%. Per animation about 4-5 are destroyed. Combat report is lighter. One DD is hit by a bomb. Altitude was higher, but radar is present and the AA still did damage. Have to go higher.

Morning Air attack on Truk , at 112,108

Weather in hex: Partial cloud

Raid detected at 39 NM, estimated altitude 15,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M2 Zero x 45

Allied aircraft
B-17E Fortress x 20

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
B-17E Fortress: 1 destroyed, 13 damaged
B-17E Fortress: 1 destroyed by flak

Japanese Ships
DD Hatsuharu, Bomb hits 1, heavy fires

Aircraft Attacking:
7 x B-17E Fortress bombing from 12000 feet *
Port Attack: 4 x 500 lb GP Bomb
2 x B-17E Fortress bombing from 12000 feet *
Port Attack: 4 x 500 lb GP Bomb
5 x B-17E Fortress bombing from 12000 feet *
Port Attack: 4 x 500 lb GP Bomb
2 x B-17E Fortress bombing from 12000 feet *
Port Attack: 4 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 12000 feet *
Port Attack: 4 x 500 lb GP Bomb

7) The last supply run into Soerbaja is found and sunk by land-based Kates. N.B. this was a 1-ship TF. They are perfectly capable of being found and sunk.

Afternoon Air attack on TF, near Soerabaja at 56,104

Weather in hex: Light cloud

Raid detected at 10 NM, estimated altitude 10,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
B5N2 Kate x 3

No Japanese losses

Allied Ships
xAK Nora Moller, Bomb hits 4, heavy fires, heavy damage




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/20/2013 5:43:02 PM)

August 15, 1942

Short and Sweet

Virtually nothing happened today, it's Sunday NFL Day, and I have two turns in the box. So, in the interest of completeness and my unblemished AAR record, here is today's news.

NightBombingRangoonFinds15ZerosOnCAP. NoDamage.

BadWeatherInBurmaGroundsOtherStrikes. ExceptB17sAtMoulmein. TwoPlanesOnGroundDestroyed.

MUTTLEYsBombedLess. 300Casualties. MarchOn.

AlliedSubsHitNothing.

WakeReconnedByMavis. SomethingIsUp.

SoerbajaSweptNotBombed.

LastSupplyRunToSoerbajaGotIn11,000Supply.

MajorBuilding:

Dutch Harbor expands port to size 6
Palmyra expands port to size 3
Port Stanley expands airfield to size 6
Port Blair expands fortifications to size 5
Prince Rupert expands port to size 6

ThatIsAll.

/BT








JocMeister -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/20/2013 5:47:02 PM)

Short and to the point! [:D]




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/20/2013 6:28:02 PM)

August 16 turn status.



[image]local://upfiles/31387/E3DA030CE4C142C3896948131155D2E7.jpg[/image]




Lomri -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/21/2013 6:23:38 PM)


quote:

ORIGINAL: Bullwinkle58

2) Massive troop bombing of the MUTTLEYs. About 800 lost. The code routed the stack north up the road before SW into the rally hex. As far as I can tell the hexside directly to the rally hex is open; two late-ordered LCUs in the Pegu hex are in fact heading to cross it. And extra week of bombing at 800 per day? Wonderful. Love this game sometimes.


Maybe I'm confused about what MUTTLEY is - but if you mean the stack marched NE out of Pegu then SE to get directly west of Pegu that'll be because you don't control the hex side to the east. If I'm talking about something else my apologies!





Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/21/2013 7:16:40 PM)


quote:

ORIGINAL: Lomri


quote:

ORIGINAL: Bullwinkle58

2) Massive troop bombing of the MUTTLEYs. About 800 lost. The code routed the stack north up the road before SW into the rally hex. As far as I can tell the hexside directly to the rally hex is open; two late-ordered LCUs in the Pegu hex are in fact heading to cross it. And extra week of bombing at 800 per day? Wonderful. Love this game sometimes.


Maybe I'm confused about what MUTTLEY is - but if you mean the stack marched NE out of Pegu then SE to get directly west of Pegu that'll be because you don't control the hex side to the east. If I'm talking about something else my apologies!




Yeah, that's it. The turn I wrote that it looked white on both sides and there were two LCUs in the Pegu hex marching across it. Now the inside is red. Or I'm blind. As I said, one of the pitfalls of playing with the rez switch on high.




JocMeister -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/21/2013 7:19:52 PM)

A dirty trick to that I do from time to time is to take a screen and then paste it into Paint.net. You can then zoom in and the hexsides are easier to see. I guess most image programs can do that.




witpqs -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/21/2013 7:26:05 PM)

When you have a hex selected, the white of the selection usually drowns out the colors of the hex sides. I always select (click on) a different hex than any I want to look at when turning on ownership (w) or hex side config (F6).




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/21/2013 10:24:13 PM)


quote:

ORIGINAL: witpqs

When you have a hex selected, the white of the selection usually drowns out the colors of the hex sides. I always select (click on) a different hex than any I want to look at when turning on ownership (w) or hex side config (F6).


Both good ideas. I had never thought of Jocke's. As I can't keep a glass handy this may do for critical calls.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/22/2013 12:40:25 AM)

With Mike's schedule it may be a few days before the next post. So I wanted to publically, rather than in an email, thank Alfred for his comments several days ago up-thread concerning replacements and disabled devices. It has quite simply changed the face of the game, as well as my other one with Cliff. I don't know why or how I didn't learn or forgot that replacements arrive disabled, but I had commonly been leaving the replacement taps open on highly disabled LCUs on the theory "they'll at least get stronger with the new stuff while the old heals." Which has the exact opposite result.

Now, for about the first time ever, I have squads in the Chinese infantry, Indian infantry, and Aussie infantry lines. No Brit, but soon. I have about 60 Support against my need for several thousand, but that line has been zero since Dec. 8. And so on.

And my precious supply is going to much better use healing devices already on the scene and not fighting with the new arrivals.

As I said "average" at best in the land game. [:)]

Thanks, Alfred.




Alfred -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/22/2013 1:27:37 AM)

If you are lavishly surrounded by mountains of supply, probably lying in the officers mess drinking a bourbon (aka in rest mode), completely unmolested by the enemy, swarms of minions (aka support squads) are present, don't have a queue of disabled devices waiting to become enabled and a good leader, the end of turn housekeeping can make the arrivals "able". Under those circumstances the connection wouldn't be made. However you don't get all those conditions all that often with the Chinese nor if in long term contact with the enemy which is regularly conducting CAS.

And now I have to go elsewhere and inflict my pomposity on others.

Alfred




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/22/2013 3:26:53 PM)

August 16, 1942

No Title Today

This is the turn I did Sunday; it's Tuesday mid-morning. We are in a crazy work/travel week for Mike. May not get another turn in until next week. The move was pretty uneventful. More of the same, prepping for a huge battle in Burma.

1) Three night attacks on Rangoon get lost. Two flights of three do get through and accomplish nothing against a night CAP of ten Zeros.

2) In shallow water on the Burma coast subs attack several times and get no hits. HMS Trusty, the only one with working torpedoes, misses. Later, the small Beaufort group at Port Blair puts two bombs into xAK England Maru. It sank off-stage per sound effect. A decent-sized B-26 unit is moved to Port Blair and given the best Naval Attack pilots in the Reserve. A delay of up to seven days to arrive.

3) Homeward bound tanker TF is attacked twice by Growler NE of Miri. Five tankers and one DD are seen. All fish miss or dud. Driving me batty.

4) Four DDs out of Rabaul bombard Madang to see what's there. An SNLF. Coastwatchers constantly report a ship in at the base, but it is never seen. I have force at Rabaul able to deal with an SNLF, but not for now. If it goes air-capable then I will.

5) Soerbaja is both supply bombed and port bombed. Exeter takes another bomb sitting on the stocks. Japan takes a vacant Semarang up the north coast of Java. In truth all of Java except Soerbaja is open for taking. Batavia has shell forces left after the evac to PBang. The two probes marching out of Soerbaja looking to open a supply line to Batavia are nearly at their targets. One of them reads as vacant FWIW.

6) PBang heavily bombed after a few days of fort-building. Tojos come in low on Naval and sink two old Dutch PT boats there for months. Ship icons have always been present, but they're MLs, not anything meaty. Perhaps the Tojos presage an up-river landing. Nothing has been seen happening over at Benk. for a long time. The small East African garrison at Lahat gets bombed about every other day by Sallys or Lilys. More a training exercise.

7) A few B-17s punch through at Moulmein. One Sally destroyed on the ground and two damaged by combat report, but 13 damaged by animation. With the tiny bit of air power in Burma the Allies are mixing it up as best as they can.

8) Troop bombing on MUTTLEYs is about 200 today. Few KIA, mostly disabled. They march on. A Chinese LCU now sits in the hex between Pegu and Chiang Mai, largely cutting that supply route.

9) Building:

Annette Island expands fortifications to size 4
Magwe expands airfield to size 8
Lae expands airfield to size 2
Corvallis expands fortifications to size 2




CaptBeefheart -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/23/2013 4:12:24 AM)

Good thing the Corvallis fort level went up. Wouldn't want him taking Oregon State University. [;)]

Cheers,
CC




CaptDave -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/23/2013 6:17:29 AM)


quote:

ORIGINAL: Commander Cody

Good thing the Corvallis fort level went up. Wouldn't want him taking Oregon State University. [;)]

Cheers,
CC


Nah, they're not worried about Oregon State College (its name at the time). They're trying to protect that huge chicken farm just south of the campus -- have to feed the troops somehow!

(Always hated it when there was a strong south wind; the hog farms in Illinois smell much better than the aforementioned chicken farm.)




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/23/2013 1:07:51 PM)


quote:

ORIGINAL: Commander Cody

Good thing the Corvallis fort level went up. Wouldn't want him taking Oregon State University. [;)]

Cheers,
CC


Always happy to be a Job Creator (tm). [:)]




witpqs -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/26/2013 5:59:47 PM)

Since you use code names, here is a list of NSA code names. Published by a French newspaper, these are projects that (in part) target France. The notes are not useful, but the names could be cool.

HIGHLANDS: Collection from Implants
VAGRANT: Collection of Computer Screens
MAGNETIC: Sensor Collection of Magnetic Emanations
MINERALIZE: Collection from LAN Implant
OCEAN: Optical Collection System for Raster-Based Computer Screens
LIFESAFER: Imaging of the Hard Drive
GENIE: Multi-stage operation: jumping the airgap etc.
BLACKHEART: Collection from an FBI Implant
PBX: Public Branch Exchange Switch
CRYPTO ENABLED: Collection Derived from AO's efforts to enable crypto
DROPMIRE: Passive collection of emanations using antenna
CUSTOMS: Customs opportunities (not LIFESAVER)
DROPMIRE: Laser printer collection, purely proximal access (***NOT*** implanted)
DEWSWEEPER: USB (Universal Serial Bus) hardware host tap that provides COVERT link over US link into a target network. Operates w/RF relay subsystem to provide wireless Bridge into target network.
RADON: Bi-directional host tap that can inject Ethernet packets onto the same targets. Allows bi-directional exploitation of denied networks using standard on-net tools.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/27/2013 1:19:37 AM)

I only use cartoon code names. [:)]




witpqs -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/27/2013 4:10:47 AM)

NSA... Looney Tunes... [:D]




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (10/29/2013 3:50:59 PM)

August 17, 1942

What Was I Doing?

Combat replay of turn from last Friday. Mike's travel schedule and the turn crossed in the mail, so this is what happened. I think we'll get back to our normal schedule now. It was a turn of minor events as MUTTLEY continues to ripen and the rest is probes.

1) I-166 sinks xAKL Duijmar van Twist on the way to Ramree. The Burma supply operation is keyed on Chittagong from Calcutta, with the supply chain pipe now full all the way back to Cape Town. But occasionally an xAKL will try for Ramree to get the stuff closer to the front. No escorts, just odds. Lost this time.

2) Half of night missions don't fly. One 3 plane Wellington strike on Rangoon gets through but does no Manpower damage while losing one to flak. Chiang Mai is hit by day and finds a CAP of 20, including 14 Nicks. One 4E is lost for two Sallys destroyed on the ground. B-17s hit Moulmein AF against heavy Oscar CAP, do not damage, but probably ops loss 2-3 defenders.

3) Japanese bombing kills about 400 MUTTLEYs, mostly in disabled not KIA squads. Allied carriers lurking just west of Port Blair looking for transport TFs to snipe are scouted by subs.

4) The Tavoy refuges, moved north to secure the southern Moulmein hexside, are attacked by a stronger force coming from Tavoy. They are defeated and retreat one hex east, still adjacent to Moulmein. Some supply air=dropped to them by Cats probably kept this from being worse.

Ground combat at 55,56 (near Moulmein)

Japanese Deliberate attack

Attacking force 5829 troops, 37 guns, 0 vehicles, Assault Value = 210

Defending force 1083 troops, 11 guns, 13 vehicles, Assault Value = 32

Japanese adjusted assault: 192

Allied adjusted defense: 27

Japanese assault odds: 7 to 1

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
28 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
284 casualties reported
Squads: 12 destroyed, 8 disabled
Non Combat: 11 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (2 destroyed, 1 disabled)
Vehicles lost 3 (2 destroyed, 1 disabled)
Units retreated 1

Defeated Allied Units Retreating!

Assaulting units:
19th Ind.Mixed Brigade

Defending units:
26th Indian Brigade

5) Allied LCUs out of Soerbaja take both Madioen and Tjepoe to try to open a supply line to Batavia. One more red dot base in the rail nexus on the way needs to be cleared.

6) Heavy bombing at PBang, medium at Chungking. Soerbaja's yard is left alone today. One severely damaged DD is flushed toward Batavia. If I get 2-3 days one of the cruisers might make a try as well. Bad odds but not zero.

7) Another CVE appears on the sunk list. "CVE Chuyo is reported to have been sunk near Ebadon on Jun 30, 1942" Along with one I did not report here I think that's all three from that battle.





Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (11/1/2013 5:17:10 PM)

August 18, 1942

Rescued From Bottom of Page One Limbo

Whew! That was close.

1) It WAS all three CVEs in the early summer battle.

"CVE Taiyo is reported to have been sunk near Ebadon on Jun 30, 1942"

Sunk Ships reports four CVEs, a CVL, and two CVs sunk. One CV I doubt. The rest are pretty solid I think. I think another CV was battered very badly and might be as close as Singers.

2) Japan sneaks a minefield into Ramree Island and sinks a lone xAKL. Good move by the enemy; minesweepers are thin on the ground in this theater. I'm not using Ramree a whole lot since the few planes it has are over Rangoon/Pegu, but I still like the option. Ramree AF went to Level 5 today.

3) Subs/ASW mix it up outside Moulmein harbor. Supply trying to run the gauntlet of six Allied subs in shallow water or just south in the same. Some Dutch, some USN with bad fish. South, down the coast off Georgetown, SS KXV puts a torpedo into xAK Kinsyu Maru. This TF is on the withdrawal I think. But a hit is a hit.

The Allied carriers are moving to a safer location to try an anti-naval strike in the Rangoon region.

4) One B-26C unit on Pt. Blair now has hand-picked naval skill pilots, all but two in the 60s. They do as told, flying a night naval mission (!!) at 100 feet on Moulmein harbor. Strafe and bomb two DDs but don't hit. Raid was spotted at 2NM with 0 minutes of enemy react time. Nice. The 26C is one of my favorite birds in this era.

5) Some sub activity off Balikpapan. Strong ASW patrols still present. Soerbaja can still provide sub fuel, and temporarily has supply to re-arm.

6) Eniwetok is swept and bombed for minor damage. The Marshalls are at a new equilibrium now, Ponape is being re-supplied frequently and the strikes on E. came from there. Kwaj/Roi Namur have barge traffic. Allies vamping for time and platforms. Eniwetok is still going to be an important island I think. 1st and 2nd Marine Divisions are still 100% prepped for Kwajalein.

7) Soerbaja is bombed heavily in anti-supply mode. Only two local Kates come at the yards, putting another unneeded bomb into Exeter, which is still on the blocks. One DD is most of the way to Batavia to try to run through the Sunda for Cocos. Another is a day away from a try. I don't get a read that Japan's naval search is robust on the north side of Java. The coast can be run.

8) Palembang is fort-bombed as usual. Tojos come in low and sink one MGB minding its own business.

9) Huge, multi-model strikes on the MUTTLEYs marching stacks, as well as the static ones in the Pegu region. About 400-500 casualties. Many of the Chinese units are at least 50% disabled on top of only being at 50% of TOE to start. The Indian, Brit, and Aussie formations are better. But the march to the Moulmein jumping-off hex is maddeningly slow. My only consolation is how much supply he's burning with this air campaign.

10) Minor 4E strikes in the Burma theater don't do much or cost much.

The land war has settled into a strong Burma focus, which suits me even as the Chinese bleed. There is no evidence of a move on PBang or Soerbaja and these bases must be taken if the Japanese economy is to survive 1944. Every day without that fuel is a good day for the Allies.

I've been imagining what a northern campaign might look like in 1943, aiming at Sakhalin Island. It's a crap shoot asset-wise, and also triggers early kamis if that is still a factor. But a 4E base on northern Sakhalin I. can't be ignored and must draw a lot of the IJN there. I just don't want to go too early once more.




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (11/1/2013 6:25:31 PM)

Shot of Burma at start of August 19 turn. Note Allied carriers' intended course NE. But also a new hit on some maybe-tankers coming north up the coast. Perhaps oil for Rangoon to get refinery supply cranking? Might need to adjust the birdfarms. Also seems to indicate he doesn't know the carriers are about.

Subs need to be re-zoned a bit offshore. He's avoiding the coast.



[image]local://upfiles/31387/FD1296969C0B4CF2BBAB75395C6194CB.jpg[/image]




Bullwinkle58 -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (11/2/2013 2:55:41 AM)

August 19, 1942

"Okay, Your Turn in the Barrel"

1) Screenie above shows density of subs around Rangoon approaches. Today it's Flying fish's turn in the barrel with two hard attacks by fleet DDs, the second doing major damage. At least seven DDs are operating in a three hex radius around the mouth of the river, and there are several other hard battles, but fortunately no Allied damage. Also no Allied hits.

2) Djokjakarta is occupied by the Japanese in Java.

3) The Allies manage to rally some CAP in Burma, shuffling the fighters at Prome and Ramree, and re-assigning bombers to new roles. Pinprick strikes on Rangoon Manpower (no damage), several southern AFs including Chiang Mai (with Audaxes!! Chomp!), sweeps battles (two lost each), and one decent, lucky interception of an unescorted 2E strike. By animation at least nine Bettys are destroyed, with multiple damage to others.

Afternoon Air attack on 82nd Chinese Corps, at 56,52 , near Pegu

Weather in hex: Light rain

Raid spotted at 9 NM, estimated altitude 16,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
G3M3 Nell x 27
G4M1 Betty x 27

Allied aircraft
Hurricane IIc Trop x 3
Mohawk IV x 6

Japanese aircraft losses
G3M3 Nell: 1 destroyed, 2 damaged
G4M1 Betty: 6 destroyed, 5 damaged

No Allied losses

Allied ground losses:
75 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 12 disabled
Engineers: 0 destroyed, 0 disabled

Saturation bombing of the stacks continues, with about 250 casualties today. I checked the Aussie 7th Div. and it amazingly still only has six disabled squads as it marches. It also has organic Bofors 40 mm. The Chinese are not so equipped.

4) Soerbaja again gets supply denial bombing, leaving the ships alone and making another dash possible tomorrow.

5) Lots more bombing, sweeps, etc. The usual. Everything is waiting the MUTTLEY March to end. The Allied carriers continue to slip NE; decided some tankers were not worth exposure. Only have one surprise in the bag, and I want it to be on a worthy-risk target.




obvert -> RE: Nothing Up My Sleeve: Magical Moose Tricks--Bullwinkle58 vs.1EyedJacks (11/2/2013 10:08:23 AM)

The place I always have some trouble with Allied subs is that spot around Phuket, as there usually isn't as much air support flying there. Around Rangoon itself I usually have several patrols both day and night searching.




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