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Shark7 -> RE: Game to easy? (10/27/2012 4:53:01 PM)
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Well Erik and Elliot do read the forums, even if they don't respond to every thread. I'm sure they've seen this and wouldn't be surprised if spying gets a tweak in the next patch (the expansion is too close to change things I think). Basically I think between us we've hit on what needs to be done: 1. AI empires need to utilize their spies more for sabotage and steal missions. 2. The AGs need to have a modifier to make it harder to steal from them. Stealing from the AGs out to be about as difficult as stealing from the Orions in the Master of Orion series...it could be done, but it took a maxed out spy and a lot of luck. Right now I can load up my game with a starting spy and steal a mid game tech from the AGs in 3 months with a 94% chance of success. Its needs a modifier so that my super spy has a 50% chance of success with a year long mission, from my point of view. Basically I limit myself to stealing 3 techs from them then stop: enhanced storage (for the fuel capacity), continental colonization (I don't like researching my natural colony type), and LR Sensors (so I can build monitoring stations). Then I quit because it just throws the balance completely out the window to do more.
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